Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Lockpick, Speech, and Repair
Bobblehead (Medicine)
Level 2
Small Guns +13 (30), Repair +2 (40), Science +2 (30), Medicine +2 (40)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Level 3
Small Guns +20 (50)
Daddy's Boy/Girl
Level 4
Sneak +3 (20), Small Guns +3 (53), Repair +3 (45), Science +8 (45), Medicine +3 (50)
Educated
Level 5
Small Guns +2 (55), Lockpick +1 (31), Speech +20 (50)
Swift Learner
Level 6
Energy Weapons +5 (20), Lockpick +14 (45), Big Guns +4 (19)
Swift Learner
Level 7
Energy Weapons +5 (25), Lockpick +2 (47), Explosives +10 (25), Big Guns +6 (25)
Swift Learner
Level 8
Lockpick +13 (60), Speech +10 (60)
Commando
Level 9
Sneak +13 (33), Energy Weapons +5 (30), Explosives +5 (30)
Size Matters
Level 10
Energy Weapons +10 (40), Explosives +10 (40), Barter +3 (18)
Size Matters
Level 11
Small Guns +10 (65), Energy Weapons +5 (45), Explosives +5 (45), Barter +3 (21)
Size Matters
Level 12
Sneak +2 (35), Energy Weapons +6 (51), Explosives +6 (51), Barter +9 (30)
Gun Nut
Level 13
Small Guns +5 (80), Energy Weapons +4 (55), Repair +10 (65), Explosives +4 (55)
Gun Nut
Level 14
Barter +3 (33), Science +15 (60), Medicine +5 (55)
Adamantium Skeleton
Level 15
Energy Weapons +5 (60), Speech +5 (65), Repair +5 (70), Explosives +5 (60), Barter +3 (36)
Daddy's Boy/Girl
Level 16
Small Guns +5 (85), Explosives +4 (64), Barter +9 (60), Science +5 (70)
Tag! (Barter)
Level 17
Lockpick +10 (70), Explosives +6 (70), Science +5 (75), Medicine +2 (62)
Cyborg
Level 18
Speech +5 (70), Barter +10 (70), Medicine +8 (70)
Gun Nut
Level 19
Sneak +23 (58)
Toughness
Level 20
Sneak +12 (70), Unarmed +11 (26)
Grim Reaper's Sprint
Level 21
Unarmed +23 (49)
Action Boy/Girl
Level 22
Unarmed +21 (70), Melee Weapons +2 (17)
Puppies!
Level 23
Melee Weapons +23 (40)
Concentrated Fire
Level 24
Melee Weapons +23 (63)
Strong Back
Level 25
Energy Weapons +2 (72), Lockpick +2 (72), Repair +1 (76), Explosives +2 (72), Barter +2 (72), Science +1 (76), Melee Weapons +9 (72), Medicine +2 (72), Big Guns +2 (72)
Comprehension
Level 26
Sneak +6 (76), Lockpick +1 (73), Unarmed +6 (76), Speech +6 (76), Melee Weapons +2 (74), Medicine +2 (74)
Finesse
Level 27
Energy Weapons +4 (76), Lockpick +3 (76), Explosives +4 (76), Barter +4 (76), Melee Weapons +2 (76), Medicine +2 (76), Big Guns +4 (76)
Warmonger
Level 28
Sneak +2 (78), Energy Weapons +2 (78), Lockpick +2 (78), Unarmed +2 (78), Speech +2 (78), Repair +2 (78), Explosives +2 (78), Barter +1 (77), Science +2 (78), Melee Weapons +2 (78), Medicine +2 (78), Big Guns +2 (78)
Rad Resistance
Level 29
Sneak +2 (80), Energy Weapons +2 (80), Lockpick +2 (80), Speech +2 (80), Repair +2 (80), Explosives +2 (80), Barter +3 (80), Science +2 (80), Melee Weapons +2 (80), Medicine +2 (80), Big Guns +2 (80)
Explorer
Level 30
Sneak +1 (89), Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +3 (91), Speech +1 (91), Repair +2 (84), Explosives +2 (92), Barter +2 (92), Science +2 (84), Melee Weapons +2 (92), Medicine +2 (84), Big Guns +2 (92)
Almost Perfect