Level 1
ST 5 PE 7 EN 6 CH 6 IN 4 AG 7 LK 5
Repair, Science, and Medicine
Bobblehead (Medicine)
Level 2
Lockpick +6 (25), Explosives +6 (25), Medicine +2 (40)
Lady Killer/Black Widow
Level 3
Science +4 (32), Medicine +10 (50)
Intense Training (ST)
Level 4
Repair +6 (34), Science +8 (40)
Educated
Level 5
Small Guns +3 (22), Speech +8 (25), Repair +6 (40)
Child at Heart
Level 6
Barter +17 (34)
Toughness
Level 7
Small Guns +11 (33), Barter +6 (40)
Bloody Mess
Level 8
Small Guns +7 (40), Lockpick +10 (35)
Commando
Level 9
Lockpick +5 (40), Speech +12 (37)
Strong Back
Bobblehead (Science)
Bobblehead (Barter)
Bobblehead (Lockpick)
Level 10
Speech +3 (40), Explosives +14 (39)
Finesse
Level 11
Sneak +16 (35), Explosives +1 (40)
Comprehension
Level 12
Sneak +5 (40), Melee Weapons +12 (29)
Sniper
Level 13
Unarmed +6 (23), Melee Weapons +11 (40)
Scrounger
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Dean's Electronics => Repair +2 (42)
Nikola Tesla and You => Energy Weapons +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Level 14
Energy Weapons +1 (32), Repair +16 (58)
Cyborg
Level 15
Energy Weapons +15 (47), Repair +2 (60)
Master Trader
Level 16
Energy Weapons +13 (60), Lockpick +4 (54)
Action Boy/Girl