Strength
5
 
Perception
6
 
Endurance
6
 
Charisma
5
 
Intelligence
5
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
15
 
Big Guns
17
 
Energy Weapons
32
 
Explosives
25
 
Lockpick
17
 
Medicine
15
 
Melee Weapons
15
 
Repair
27
 
Science
15
 
Small Guns
39
 
Sneak
19
 
Speech
15
 
Unarmed
32
 
Gun Nut
Level 1
ST 5 PE 6 EN 6 CH 5 IN 5 AG 7 LK 6
Energy Weapons, Small Guns, and Unarmed
Level 2
Repair +7 (27), Explosives +8 (25)
Gun Nut
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