Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
13%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
50
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
49
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Lawbringer
Mister Sandman
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Puppies!
Rad Regeneration
Scrounger
Silent Running
Sniper
Tag!
Thief
Warmonger
Wired Reflexes
Level 1
ST 4 PE 6 EN 1 CH 4 IN 9 AG 9 LK 7
Lockpick, Science, and Speech
Bobblehead (Medicine)
Level 2
Speech +19 (48)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +1 (30), Small Guns +1 (30), Energy Weapons +2 (20), Lockpick +2 (40), Speech +2 (50), Repair +4 (35), Science +4 (45), Medicine +4 (40)
Thief
Bobblehead (Strength)
Level 4
Small Guns +10 (40), Lockpick +5 (45), Repair +5 (40)
Educated
Bobblehead (Luck)
Level 5
Sneak +5 (35), Small Guns +5 (45), Energy Weapons +7 (27), Speech +1 (51), Repair +5 (45)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (18)
Pugilism Illustrated => Unarmed +2 (10)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Level 6
Small Guns +10 (55), Energy Weapons +3 (30), Speech +2 (53), Repair +8 (53)
Gunslinger
Bobblehead (Agility)
Bobblehead (Perception)
Tumblers Today => Lockpick +2 (49)
Grognak the Barbarian => Melee Weapons +2 (20)
Pugilism Illustrated => Unarmed +2 (12)
Level 7
Sneak +3 (40), Small Guns +6 (63), Energy Weapons +3 (35), Lockpick +1 (50), Speech +5 (58), Repair +5 (58)
Entomologist
Bobblehead (Charisma)
Bobblehead (Science)
Bobblehead (Repair)
Level 8
Sneak +2 (42), Small Guns +2 (65), Energy Weapons +5 (40), Speech +2 (62), Repair +2 (70), Medicine +10 (50)
Fortune Finder
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Level 9
Sneak +3 (45), Small Guns +5 (80), Lockpick +1 (61), Speech +3 (65), Repair +5 (75), Science +6 (61)
Scrounger
Level 10
Small Guns +5 (85), Lockpick +4 (65), Speech +5 (70), Repair +5 (80), Science +4 (65)
Commando
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Hematophage
Level 11
Sneak +2 (47), Small Guns +5 (90), Energy Weapons +2 (42), Lockpick +2 (67), Speech +5 (75), Repair +5 (85), Science +2 (67)
Finesse
Ant Sight
Rad Regeneration
Wired Reflexes
Level 12
Sneak +3 (50), Energy Weapons +1 (45), Lockpick +6 (75), Repair +5 (90), Science +8 (75)
Sniper
Level 13
Sneak +1 (61), Small Guns +10 (100), Energy Weapons +1 (46), Speech +1 (76), Repair +10 (100)
Silent Running
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Endurance)
Level 14
Sneak +4 (75), Energy Weapons +4 (50), Speech +10 (96), Medicine +5 (55)
Lawbringer
Level 15
Sneak +1 (76), Energy Weapons +11 (71), Lockpick +1 (76), Speech +4 (100), Science +1 (76), Medicine +5 (60)
Cyborg
Level 16
Lockpick +23 (99)
Action Boy/Girl
Level 17
Lockpick +1 (100), Science +22 (98)
Better Criticals
Level 18
Sneak +2 (78), Energy Weapons +19 (90), Science +2 (100)
Concentrated Fire
Level 19
Sneak +22 (100), Explosives +1 (48)
Tag! (Explosives)
Level 20
Unarmed +1 (25), Explosives +2 (50), Medicine +20 (80)
Explorer (Explosives)
Bobblehead (Energy Weapons)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Level 21
Barter +3 (33), Medicine +20 (100)
Grim Reaper's Sprint (Explosives)
Level 22
Explosives +6 (56), Barter +17 (50)
Puppies! (Explosives)
Level 23
Explosives +4 (60), Barter +19 (69)
Deep Sleep (Explosives)
Level 24
Explosives +12 (72), Barter +11 (80)
No Weaknesses (Explosives)
Level 25
Explosives +18 (90), Barter +5 (85)
Adamantium Skeleton (Explosives)
Level 26
Explosives +8 (98), Barter +15 (100)
Nerves of Steel (Explosives)
Level 27
Unarmed +4 (35), Explosives +2 (100), Melee Weapons +5 (35), Big Guns +12 (38)
Warmonger (Explosives)
Level 28
Unarmed +1 (36), Melee Weapons +1 (36), Big Guns +21 (59)
Fast Metabolism (Explosives)
Level 29
Big Guns +23 (82)
Mister Sandman (Explosives)
Level 30
Unarmed +2 (47), Melee Weapons +3 (48), Big Guns +18 (100)
Almost Perfect (Explosives)
Pugilism Illustrated => Unarmed +2 (49)
Grognak the Barbarian => Melee Weapons +2 (50)
Power Armor Training
Pitt Fighter
Booster Shot
Covert Ops
Would you like to comment? Sign up for new account, or sign in if you are already a member.