Strength
8
 
Perception
6
 
Endurance
6
 
Charisma
3
 
Intelligence
7
 
Agility
8
 
Luck
2
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
2%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
4.0
 
Skill Points
17
 
Barter
9
 
Big Guns
33
 
Energy Weapons
20
 
Explosives
45
 
Lockpick
15
 
Medicine
17
 
Melee Weapons
19
 
Repair
27
 
Science
17
 
Small Guns
55
 
Sneak
19
 
Speech
9
 
Unarmed
15
 
Gun Nut (2)
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 1
ST 8 PE 6 EN 6 CH 3 IN 7 AG 8 LK 2
Big Guns, Small Guns, and Explosives
Power Armor Training
Wired Reflexes
Rad Regeneration
Level 2
Energy Weapons +5 (20), Explosives +10 (40), Big Guns +2 (32)
Gun Nut
Level 3
Small Guns +11 (55), Explosives +5 (45), Big Guns +1 (33)
Gun Nut
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