Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
35
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
70
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Booster Shot
Chem Resistant
Chemist
Commando
Concentrated Fire
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training
Lawbringer
Nerves of Steel
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Absorption
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (3)
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 8 LK 6
Small Guns, Repair, Medicine
Level 2
Small Guns +1 (37), Lockpick +8 (25), Explosives +8 (25), Science +2 (25)
Swift Learner
Level 3
Lockpick +10 (35), Science +2 (27), Medicine +7 (45)
Swift Learner
Level 4
Small Guns +7 (44), Lockpick +3 (38), Sneak +4 (25), Medicine +5 (50)
Educated
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Level 5
Lockpick +9 (50), Science +14 (44)
Swift Learner
Level 6
Repair +15 (56), Explosives +2 (30), Science +6 (50)
Toughness
Level 7
Small Guns +8 (65), Lockpick +4 (54), Repair +9 (65), Medicine +2 (65)
Intense Training (EN)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 8
Small Guns +10 (75), Lockpick +11 (75), Science +2 (62)
Commando
Level 9
Explosives +10 (50), Science +13 (75)
Strong Back
Level 10
Speech +10 (30), Barter +10 (30), Medicine +3 (68)
Finesse
Level 11
Small Guns +5 (80), Sneak +12 (50), Repair +5 (80), Medicine +1 (69)
Scrounger
Level 12
Lockpick +1 (76), Science +1 (76), Medicine +21 (90)
Silent Running
Level 13
Lockpick +9 (85), Repair +5 (85), Science +9 (85)
Sniper
Level 14
Small Guns +10 (90), Speech +3 (33), Repair +5 (90), Science +5 (90)
Lawbringer
Level 15
Lockpick +5 (90), Sneak +18 (78)
Cyborg
Level 16
Speech +7 (40), Barter +10 (40), Big Guns +6 (36)
Action Boy/Girl
Level 17
Sneak +12 (90), Barter +7 (47), Big Guns +4 (40)
Better Criticals
Big Book of Science => Science +1 (91)
Big Book of Science => Science +1 (92)
Big Book of Science => Science +1 (93)
Big Book of Science => Science +1 (94)
Big Book of Science => Science +1 (95)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Guns and Bullets => Small Guns +1 (91)
Guns and Bullets => Small Guns +1 (92)
Guns and Bullets => Small Guns +1 (93)
Guns and Bullets => Small Guns +1 (94)
Guns and Bullets => Small Guns +1 (95)
Guns and Bullets => Small Guns +1 (96)
Guns and Bullets => Small Guns +1 (97)
Guns and Bullets => Small Guns +1 (98)
Guns and Bullets => Small Guns +1 (99)
Guns and Bullets => Small Guns +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (91)
Chinese Army: Special Ops Training Manual => Sneak +1 (92)
Chinese Army: Special Ops Training Manual => Sneak +1 (93)
Dean's Electronics => Repair +1 (91)
Dean's Electronics => Repair +1 (92)
Chinese Army: Special Ops Training Manual => Sneak +1 (94)
Dean's Electronics => Repair +1 (93)
Dean's Electronics => Repair +1 (94)
Dean's Electronics => Repair +1 (95)
Dean's Electronics => Repair +1 (96)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (95)
Chinese Army: Special Ops Training Manual => Sneak +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (97)
Chinese Army: Special Ops Training Manual => Sneak +1 (98)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Tumblers Today => Lockpick +1 (91)
Tumblers Today => Lockpick +1 (92)
Tumblers Today => Lockpick +1 (93)
Tumblers Today => Lockpick +1 (94)
Tumblers Today => Lockpick +1 (95)
Tumblers Today => Lockpick +1 (96)
Tumblers Today => Lockpick +1 (97)
Tumblers Today => Lockpick +1 (98)
Tumblers Today => Lockpick +1 (99)
Tumblers Today => Lockpick +1 (100)
Level 18
Speech +10 (50), Explosives +10 (60), Barter +3 (50)
Chem Resistant
Ant Sight
Pitt Fighter
Booster Shot
Barkskin
Power Armor Training
Wired Reflexes
Level 19
Energy Weapons +18 (60), Explosives +5 (67)
Chemist
Level 20
Explosives +23 (90)
Grim Reaper's Sprint
Level 21
Explosives +10 (100), Big Guns +13 (53)
Explorer
Level 22
Big Guns +23 (76)
Puppies!
Level 23
Energy Weapons +6 (66), Big Guns +17 (93)
Fast Metabolism
Level 24
Energy Weapons +4 (70), Barter +12 (62), Big Guns +7 (100)
Concentrated Fire
Level 25
Energy Weapons +23 (93)
Pyromaniac
Level 26
Barter +23 (85)
Nerves of Steel
Level 27
Energy Weapons +7 (100), Speech +1 (66), Barter +15 (100)
Tag! (Speech)
Level 28
Speech +23 (89)
Rad Absorption (Speech)
Level 29
Unarmed +12 (42), Speech +11 (100)
Adamantium Skeleton (Speech)
Level 30
Unarmed +23 (70)
Almost Perfect (Speech)
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