Strength
10
 
Perception
1
 
Endurance
10
 
Charisma
1
 
Intelligence
1
 
Agility
10
 
Luck
7
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
5.0
 
Skill Points
11
 
Barter
8
 
Big Guns
26
 
Energy Weapons
8
 
Explosives
8
 
Lockpick
23
 
Medicine
8
 
Melee Weapons
41
 
Repair
23
 
Science
8
 
Small Guns
26
 
Sneak
26
 
Speech
8
 
Unarmed
26
 
Level 1
ST 10 PE 1 EN 10 CH 1 IN 1 AG 10 LK 7
Melee Weapons, Lockpick, and Repair
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