Level 1
ST 4 PE 7 EN 5 CH 3 IN 6 AG 8 LK 7
Explosives, Repair, and Small Guns
Level 2
Small Guns +16 (58)
Gun Nut
Level 3
Repair +16 (59)
Gun Nut
Level 4
Small Guns +16 (79)
Educated
Level 5
Small Guns +19 (98)
Intense Training (CH)
Level 6
Small Guns +2 (100), Repair +17 (76)
Fortune Finder
Level 7
Repair +9 (85), Explosives +10 (45)
Child at Heart
Level 8
Explosives +19 (64)
Commando
Level 9
Lockpick +18 (38), Explosives +1 (65)
Scrounger
Level 10
Lockpick +13 (51), Medicine +6 (24)
Finesse
Level 11
Science +13 (31), Medicine +6 (30)
Demolition Expert
Level 12
Science +19 (50)
Sniper
Level 13
Energy Weapons +2 (22), Unarmed +5 (21), Speech +6 (20), Melee Weapons +6 (20)
Bloody Mess
Level 14
Sneak +8 (30), Barter +6 (20), Medicine +1 (31), Big Guns +4 (20)
Light Step
Level 15
Lockpick +4 (57), Repair +5 (90), Melee Weapons +5 (25), Big Guns +5 (25)
Intense Training (PE)
Level 16
Lockpick +3 (60), Unarmed +4 (25), Science +5 (55), Melee Weapons +5 (30), Medicine +2 (33)
Better Criticals
Level 17
Explosives +3 (70), Barter +5 (25), Medicine +6 (39), Big Guns +5 (30)
Tag! (Lockpick)
Level 18
Sneak +10 (40), Unarmed +5 (30), Barter +4 (29)
Fast Metabolism
Covert Ops
Dean's Electronics => Repair +1 (91)