Level 1
ST 6 PE 5 EN 6 CH 4 IN 7 AG 7 LK 5
Lockpick, Repair, and Speech
Level 2
Sneak +1 (20), Small Guns +1 (20), Energy Weapons +1 (16), Speech +7 (35), Repair +1 (35), Explosives +1 (16), Barter +3 (16), Science +1 (20), Medicine +1 (20)
Intense Training (ST)
Bobblehead (Medicine)
Level 3
Energy Weapons +4 (20), Unarmed +1 (18), Explosives +4 (20), Barter +4 (20), Melee Weapons +1 (20), Big Guns +3 (20)
Lady Killer/Black Widow
Hematophage
Rad Regeneration
Level 4
Lockpick +5 (35), Unarmed +2 (20), Speech +5 (40), Repair +5 (40)
Educated
Ant Sight
Level 5
Energy Weapons +3 (25), Lockpick +13 (50), Explosives +4 (26)
Comprehension
Bobblehead (Lockpick)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Level 6
Speech +10 (50), Repair +10 (50)
Child at Heart
Bobblehead (Speech)
Bobblehead (Repair)
Paradise Lost => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Wired Reflexes
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Covert Ops
Dean's Electronics => Repair +2 (88)
Barkskin
Level 7
Small Guns +2 (25), Explosives +1 (27), Science +17 (40)
Fortune Finder
Level 8
Small Guns +5 (30), Speech +2 (90), Explosives +3 (30), Science +10 (50)
Strong Back
Bobblehead (Science)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Dean's Electronics => Repair +2 (90)
Power Armor Training
Level 9
Small Guns +20 (50)
Toughness
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Guns and Bullets => Small Guns +2 (72)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Dream Crusher
Level 10
Energy Weapons +5 (30), Big Guns +15 (50)
Size Matters
Level 11
Big Guns +20 (70)
Scrounger
Bobblehead (Big Guns)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
Auto Expert
Booster Shot
Pitt Fighter
Level 12
Barter +20 (40)
Gunslinger
Level 13
Lockpick +9 (100), Barter +11 (51)
Nerd Rage!
Bobblehead (Barter)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Level 14
Sneak +10 (30), Medicine +10 (40)
Robotics Expert
Level 15
Sneak +20 (60)
Silent Running
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Level 16
Medicine +20 (60)
Tag! (Barter)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 17
Energy Weapons +10 (40), Explosives +10 (40)
Fast Metabolism (Barter)
Level 18
Energy Weapons +10 (60), Explosives +10 (50)
Cyborg (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Nikola Tesla and You => Energy Weapons +2 (78)
Nikola Tesla and You => Energy Weapons +2 (80)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Level 19
Unarmed +10 (30), Melee Weapons +10 (30)
Adamantium Skeleton (Barter)
Level 20
Unarmed +10 (40), Melee Weapons +10 (40)
Sniper (Barter)
Level 21
Unarmed +10 (50), Melee Weapons +10 (50)
Lawbringer (Barter)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Level 22
Unarmed +10 (70), Melee Weapons +10 (70)
Light Step (Barter)
Level 23
Unarmed +10 (80), Melee Weapons +10 (80)
Action Boy/Girl (Barter)
Level 24
Unarmed +10 (90), Melee Weapons +10 (90)
Explorer (Barter)
Level 25
Speech +10 (100), Repair +10 (100)
Grim Reaper's Sprint (Barter)
Level 26
Barter +10 (100), Big Guns +10 (100)
Commando (Barter)
Level 27
Small Guns +10 (100), Energy Weapons +10 (100)
Life Giver (Barter)
Level 28
Explosives +10 (100), Science +10 (100)
Finesse (Barter)
Level 29
Unarmed +10 (100), Melee Weapons +10 (100)
Nerves of Steel (Barter)
Level 30
Sneak +10 (100), Medicine +10 (100)
Almost Perfect (Barter)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (100)