Level 1
ST 7 PE 7 EN 7 CH 3 IN 7 AG 7 LK 2
Big Guns, Small Guns, Repair
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +5 (42), Lockpick +2 (19), Repair +5 (42), Big Guns +5 (37)
Gun Nut
Level 3
Small Guns +3 (50), Lockpick +3 (22), Repair +3 (50), Big Guns +8 (45)
Gun Nut
Level 4
Energy Weapons +4 (21), Lockpick +8 (30), Big Guns +5 (50)
Educated
Big Book of Science => Science +1 (18)
Level 5
Explosives +3 (20), Barter +11 (20), Science +2 (20), Melee Weapons +1 (20), Medicine +3 (30)
Comprehension
Big Book of Science => Science +2 (22)
Big Book of Science => Science +2 (24)
Big Book of Science => Science +2 (26)
Big Book of Science => Science +2 (28)
Big Book of Science => Science +2 (30)
Big Book of Science => Science +2 (32)
Ant Might
Covert Ops
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (55)