Level 1
ST 4 PE 6 EN 6 CH 6 IN 6 AG 6 LK 6
Repair, Speech, and Small Guns
Bobblehead (Medicine)
Level 2
Sneak +3 (21), Lockpick +8 (26), Unarmed +1 (19), Barter +1 (19), Science +3 (21)
Intense Training (LK)
Level 3
Sneak +4 (25), Lockpick +4 (30), Explosives +1 (19), Barter +1 (20), Science +5 (28), Medicine +1 (31)
Intense Training (IN)
Level 4
Sneak +5 (30), Lockpick +1 (31), Unarmed +2 (21), Speech +2 (35), Explosives +2 (21), Science +3 (31), Melee Weapons +2 (16)
Educated
Auto Expert
Booster Shot
Pitt Fighter
Level 5
Sneak +1 (31), Unarmed +5 (26), Barter +1 (21), Science +4 (35), Melee Weapons +5 (21), Medicine +4 (35)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (23)
Pugilism Illustrated => Unarmed +2 (28)
Ant Might
Level 6
Lockpick +5 (36), Unarmed +3 (31), Repair +1 (36), Explosives +5 (26), Barter +4 (25), Science +1 (36), Melee Weapons +1 (26)
Toughness
Covert Ops
Level 7
Sneak +5 (36), Lockpick +2 (41), Unarmed +4 (35), Speech +1 (36), Explosives +5 (31), Barter +1 (26), Science +2 (41)
Entomologist
Punga Power!
Superior Defender
Ghoul Ecology
Level 8
Sneak +1 (37), Small Guns +1 (37), Lockpick +5 (46), Unarmed +5 (40), Speech +1 (37), Repair +1 (37), Science +5 (46), Medicine +1 (36)
Commando
Xenotech Expert
Level 9
Sneak +3 (40), Small Guns +3 (40), Lockpick +4 (50), Unarmed +1 (41), Speech +3 (40), Explosives +1 (32), Science +4 (50), Melee Weapons +1 (27)
Impartial Mediation
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Unarmed)
Bobblehead (Repair)
Level 10
Sneak +1 (41), Small Guns +1 (41), Lockpick +1 (51), Speech +1 (41), Repair +3 (50), Science +1 (51), Melee Weapons +12 (41)
Night Person
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Explosives)
Bobblehead (Speech)
Big Book of Science => Science +2 (55)
Lying, Congressional Style => Speech +2 (53)
Duck and Cover! => Explosives +2 (46)
Dean's Electronics => Repair +2 (54)
Tumblers Today => Lockpick +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Level 11
Sneak +2 (43), Small Guns +1 (42), Lockpick +3 (58), Explosives +5 (51), Barter +5 (31), Science +3 (58), Melee Weapons +1 (42), Medicine +1 (41)
Finesse
Bobblehead (Agility)
Level 12
Sneak +5 (60), Small Guns +1 (45), Lockpick +4 (62), Unarmed +4 (55), Repair +1 (55), Science +4 (62), Melee Weapons +2 (44)
Silent Running
Bobblehead (Charisma)
Bobblehead (Lockpick)
Bobblehead (Science)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Pugilism Illustrated => Unarmed +2 (57)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Grognak the Barbarian => Melee Weapons +2 (46)
Pugilism Illustrated => Unarmed +2 (59)
Lying, Congressional Style => Speech +2 (57)
Level 13
Sneak +1 (63), Small Guns +1 (46), Lockpick +4 (76), Unarmed +1 (60), Explosives +5 (56), Science +4 (76), Medicine +5 (46)
Sniper
Level 14
Small Guns +2 (48), Lockpick +4 (80), Unarmed +1 (61), Repair +1 (56), Explosives +5 (61), Barter +4 (41), Science +4 (80)
Robotics Expert
Grognak the Barbarian => Melee Weapons +2 (48)
Level 15
Small Guns +2 (50), Repair +2 (58), Barter +5 (46), Melee Weapons +8 (56), Medicine +4 (50)
Pyromaniac
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Big Book of Science => Science +2 (82)
Tumblers Today => Lockpick +2 (82)
Dean's Electronics => Repair +2 (60)
Level 16
Sneak +2 (67), Unarmed +2 (63), Repair +10 (70), Barter +2 (48), Melee Weapons +5 (61)
Tag! (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Sneak)
Bobblehead (Endurance)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Tumblers Today => Lockpick +2 (84)
Guns and Bullets => Small Guns +2 (52)
Nikola Tesla and You => Energy Weapons +2 (22)
Guns and Bullets => Small Guns +2 (54)
Level 17
Sneak +2 (81), Small Guns +8 (62), Lockpick +1 (85), Unarmed +6 (71), Barter +3 (61), Science +1 (83)
Better Criticals
Big Book of Science => Science +2 (85)
Paradise Lost => Speech +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (67)
Duck and Cover! => Explosives +2 (63)
Level 18
Small Guns +3 (65), Unarmed +4 (75), Repair +5 (75), Barter +5 (68), Melee Weapons +4 (75)
Paralyzing Palm
Level 19
Sneak +2 (85), Small Guns +5 (70), Lockpick +1 (86), Unarmed +5 (80), Repair +6 (81), Barter +2 (70)
Action Boy/Girl
Level 20
Lockpick +4 (90), Unarmed +5 (85), Repair +2 (83), Barter +5 (75), Science +5 (90)
Cyborg
Level 21
Small Guns +8 (78), Unarmed +5 (90), Barter +3 (78), Melee Weapons +5 (80)
Ninja
Level 22
Small Guns +9 (87), Repair +1 (84), Barter +1 (79), Melee Weapons +10 (90)
Mister Sandman
Level 23
Sneak +5 (90), Small Guns +4 (91), Unarmed +2 (92), Repair +7 (91), Melee Weapons +3 (93)
Grim Reaper's Sprint
Level 24
Sneak +2 (92), Small Guns +4 (95), Lockpick +2 (92), Unarmed +4 (96), Repair +2 (93), Barter +3 (82), Science +2 (92), Melee Weapons +2 (95)
Puppies!
Level 25
Sneak +2 (94), Unarmed +4 (100), Repair +5 (98), Barter +8 (90), Science +2 (94)
Lawbringer
Level 26
Sneak +6 (100), Small Guns +5 (100), Lockpick +1 (93), Repair +2 (100), Barter +2 (92), Melee Weapons +5 (100)
Nerves of Steel
Level 27
Explosives +13 (76), Barter +8 (100)
Contract Killer
Level 28
Lockpick +7 (100), Explosives +8 (84), Science +6 (100)
Party Boy/Girl
Level 29
Explosives +16 (100), Medicine +5 (72)
Quantum Chemist
Level 30
Medicine +21 (93)
Nuclear Anomaly