Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
70
 
Big Guns
72
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
62
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Chem Resistant
Child at Heart
Computer Whiz
Concentrated Fire
Cyborg
Daddy's Boy/Girl
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training
Lady Killer/Black Widow
Lawbringer
Mysterious Stranger
Nerves of Steel
Power Armor Training
Puppies!
Rad Regeneration
Robotics Expert
Scoundrel
Silent Running
Sniper
Swift Learner
Thief
Warmonger
Wired Reflexes
Level 1
ST 5 PE 6 EN 4 CH 6 IN 7 AG 6 LK 6
Small Guns, Lockpick, and Speech
Ant Sight
Wired Reflexes
Rad Regeneration
Hematophage
Power Armor Training
Big Book of Science => Science +1 (20)
Level 2
Small Guns +8 (40), Repair +9 (28)
Swift Learner
Level 3
Sneak +13 (30), Repair +2 (30), Medicine +2 (21)
Lady Killer/Black Widow
Level 4
Lockpick +16 (50), Explosives +1 (20)
Educated
Level 5
Small Guns +10 (55), Repair +10 (45)
Gun Nut
Level 6
Small Guns +5 (60), Repair +5 (50), Medicine +10 (31)
Bloody Mess
Level 7
Small Guns +10 (70), Science +10 (30)
Scoundrel
Level 8
Science +10 (45), Medicine +10 (46)
Daddy's Boy/Girl
Level 9
Science +15 (60), Medicine +5 (51)
Child at Heart
Level 10
Energy Weapons +11 (30), Medicine +9 (60)
Finesse
Level 11
Sneak +10 (45), Energy Weapons +10 (40)
Thief
Level 12
Science +10 (70), Medicine +10 (70)
Sniper
Level 13
Small Guns +10 (80), Energy Weapons +10 (50)
Mysterious Stranger
Level 14
Sneak +5 (50), Energy Weapons +10 (70), Speech +2 (39), Barter +3 (25)
Cyborg
Level 15
Energy Weapons +10 (80), Lockpick +5 (60), Speech +1 (40), Barter +4 (29)
Lawbringer
Level 16
Repair +20 (70)
Action Boy/Girl
Level 17
Energy Weapons +10 (90), Lockpick +10 (70)
Better Criticals
Level 18
Repair +10 (80), Science +10 (80)
Concentrated Fire
Level 19
Sneak +10 (60), Speech +10 (50)
Computer Whiz
Level 20
Sneak +10 (70), Medicine +10 (80)
Grim Reaper's Sprint
Level 21
Sneak +10 (80), Lockpick +10 (80)
Explorer
Level 22
Speech +20 (70)
Puppies!
Level 23
Speech +10 (80), Explosives +10 (30)
Adamantium Skeleton
Level 24
Explosives +20 (50)
Intense Training (AG)
Level 25
Explosives +20 (70)
Silent Running
Level 26
Speech +10 (90), Explosives +10 (80)
Nerves of Steel
Level 27
Barter +20 (49)
Robotics Expert
Level 28
Melee Weapons +20 (35)
Warmonger
Level 29
Melee Weapons +5 (40), Big Guns +15 (28)
Chem Resistant
Level 30
Big Guns +20 (60)
Almost Perfect
Paradise Lost => Speech +1 (99)
Guns and Bullets => Small Guns +1 (89)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tumblers Today => Lockpick +1 (99)
Tumblers Today => Lockpick +1 (100)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (70)
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