Strength
8
 
Perception
10
 
Endurance
8
 
Charisma
6
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
280
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
500
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
33
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
32
 
Medicine
40
 
Melee Weapons
25
 
Repair
100
 
Science
45
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Ant Might
Better Criticals
Bloody Mess
Comprehension
Concentrated Fire
Daddy's Boy/Girl
Deep Sleep
Educated
Ghoul Ecology
Grim Reaper's Sprint
Intense Training (10)
Lady Killer/Black Widow
Pyromaniac
Rad Resistance
Size Matters
Strong Back
Tag!
Level 1
ST 5 PE 7 EN 7 CH 5 IN 5 AG 6 LK 5
Energy Weapons, Explosives, and Small Guns
Level 2
Sneak +3 (22), Energy Weapons +6 (40), Explosives +6 (40)
Intense Training (AG)
Bobblehead (Agility)
Level 3
Small Guns +7 (43), Energy Weapons +3 (45), Unarmed +1 (20), Explosives +3 (45), Big Guns +1 (20)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 4
Small Guns +6 (49), Energy Weapons +5 (50), Explosives +5 (50)
Educated
Bobblehead (Luck)
Level 5
Small Guns +7 (56), Energy Weapons +6 (56), Explosives +6 (56)
Lady Killer/Black Widow
Level 6
Small Guns +6 (62), Energy Weapons +6 (62), Explosives +6 (62), Science +1 (20)
Intense Training (IN)
Bobblehead (Perception)
Bobblehead (Endurance)
Level 7
Small Guns +8 (72), Energy Weapons +6 (70), Explosives +6 (70)
Intense Training (AG)
Guns and Bullets => Small Guns +1 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (23)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Level 8
Small Guns +8 (91), Energy Weapons +6 (86), Explosives +6 (86)
Comprehension
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
Level 9
Small Guns +9 (100), Energy Weapons +6 (92), Explosives +5 (91)
Intense Training (IN)
Bobblehead (Charisma)
Level 10
Sneak +1 (27), Energy Weapons +8 (100), Speech +3 (20), Explosives +9 (100)
Strong Back
Ghoul Ecology
Level 11
Speech +10 (30), Big Guns +11 (51)
Size Matters
Level 12
Sneak +1 (28), Speech +10 (40), Melee Weapons +1 (18), Big Guns +9 (60)
Intense Training (IN)
Duck and Cover! => Explosives +2 (100)
Level 13
Speech +12 (52), Big Guns +10 (70)
Intense Training (IN)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Big Guns)
Level 14
Sneak +3 (43), Big Guns +20 (100)
Rad Resistance
Level 15
Speech +18 (80), Repair +5 (30)
Pyromaniac
Bobblehead (Repair)
Level 16
Speech +20 (100), Barter +3 (20)
Intense Training (AG)
Ant Might
Level 17
Sneak +15 (60), Unarmed +8 (30)
Intense Training (PE)
Level 18
Sneak +20 (80), Science +3 (29)
Intense Training (ST)
Bobblehead (Unarmed)
Level 19
Sneak +20 (100), Barter +2 (22), Science +1 (30)
Tag! (Unarmed)
Level 20
Unarmed +15 (70), Barter +8 (30)
Grim Reaper's Sprint
Grognak the Barbarian => Melee Weapons +2 (24)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (72)
Level 21
Lockpick +2 (27), Unarmed +18 (90), Melee Weapons +1 (25), Medicine +2 (27)
Concentrated Fire
Level 22
Lockpick +3 (30), Unarmed +10 (100), Repair +5 (45), Science +5 (35)
Deep Sleep
Level 23
Repair +20 (65), Medicine +3 (30)
Better Criticals
Level 24
Lockpick +1 (31), Repair +20 (85), Barter +1 (31), Medicine +1 (36)
Daddy's Boy/Girl
D.C. Journal of Internal Medicine => Medicine +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 25
Lockpick +1 (32), Repair +15 (100), Science +5 (45), Medicine +2 (40)
Bloody Mess
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