Strength
6
 
Perception
6
 
Endurance
10
 
Charisma
1
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
3.0
 
Skill Points
17
 
Barter
7
 
Big Guns
40
 
Energy Weapons
32
 
Explosives
17
 
Lockpick
32
 
Medicine
19
 
Melee Weapons
17
 
Repair
19
 
Science
19
 
Small Guns
15
 
Sneak
15
 
Speech
7
 
Unarmed
25
 
Level 1
ST 6 PE 6 EN 10 CH 1 IN 7 AG 5 LK 5
Big Guns, Energy Weapons, and Lockpick
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