Level 1
ST 5 PE 6 EN 7 CH 4 IN 5 AG 7 LK 6
Lockpick, Science, and Medicine
Bobblehead (Medicine)
Level 2
Sneak +4 (28), Lockpick +3 (40), Explosives +8 (25)
Thief
Level 3
Sneak +12 (45), Medicine +3 (43)
Thief
Level 4
Science +13 (43), Medicine +2 (45)
Thief
Level 5
Small Guns +13 (32), Science +2 (50)
Daddy's Boy/Girl
Level 6
Small Guns +3 (35), Energy Weapons +12 (29)
Daddy's Boy/Girl
Level 7
Small Guns +10 (45), Energy Weapons +5 (34)
Daddy's Boy/Girl
Level 8
Energy Weapons +15 (49)
Gun Nut
Level 9
Energy Weapons +11 (60), Repair +4 (29)
Gun Nut
Level 10
Repair +15 (49)
Gun Nut
Level 11
Repair +15 (64)
Finesse
Level 12
Small Guns +4 (64), Repair +11 (75)
Silent Running
Level 13
Small Guns +11 (75), Lockpick +4 (54)
Toughness
Level 14
Energy Weapons +5 (75), Lockpick +10 (64)
Cyborg
Level 15
Lockpick +11 (75), Science +4 (64)
Scoundrel
Level 16
Science +11 (75), Medicine +4 (64)
Scoundrel
Level 17
Speech +2 (30), Barter +2 (30), Medicine +11 (75)
Scoundrel
Level 18
Melee Weapons +4 (19), Big Guns +11 (30)
Concentrated Fire
Level 19
Melee Weapons +15 (34)
Better Criticals
Level 20
Melee Weapons +15 (49)
Solar Powered
Level 21
Melee Weapons +15 (64)
Action Boy/Girl
Level 22
Sneak +14 (74), Melee Weapons +1 (70)
Little Leaguer
Level 23
Sneak +6 (80), Repair +9 (84)
Little Leaguer
Level 24
Repair +15 (99)
Little Leaguer
Level 25
Small Guns +14 (89), Repair +1 (100)
Strong Back
Level 26
Small Guns +11 (100), Energy Weapons +4 (79)
Nerves of Steel
Level 27
Energy Weapons +15 (94)
Ninja
Level 28
Energy Weapons +6 (100), Medicine +9 (84)
Rad Absorption
Level 29
Medicine +15 (99)
Party Boy/Girl