Level 1
ST 6 PE 7 EN 8 CH 1 IN 3 AG 7 LK 8
Small Guns, Speech, Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +4 (39), Sneak +9 (29)
Intense Training (EN)
Bobblehead (Intelligence)
Level 3
Science +14 (28)
Intense Training (AG)
Level 4
Energy Weapons +10 (30), Speech +2 (25), Science +2 (30)
Comprehension
Level 5
Speech +5 (30), Melee Weapons +9 (27)
Intense Training (AG)
Level 6
Repair +14 (28)
Toughness
Level 7
Repair +2 (30), Explosives +3 (23), Melee Weapons +3 (30), Medicine +6 (30)
Bloody Mess
Covert Ops
Level 8
Explosives +2 (25), Barter +12 (20)
Commando
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Lying, Congressional Style => Speech +2 (45)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Lying, Congressional Style => Speech +2 (51)
Lying, Congressional Style => Speech +2 (53)
Level 9
Sneak +4 (50), Explosives +4 (42), Science +6 (50)
Intense Training (ST)
Level 10
Repair +9 (50), Explosives +5 (47)
Finesse
Level 11
Explosives +3 (50), Medicine +11 (42)
Intense Training (ST)
Level 12
Unarmed +6 (43), Medicine +8 (50)
Sniper
Level 13
Unarmed +7 (50), Barter +6 (39), Melee Weapons +1 (50)
Silent Running
Level 14
Barter +11 (50), Big Guns +3 (40)
Life Giver
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Level 15
Repair +2 (52), Explosives +4 (54), Science +4 (60), Medicine +4 (60)
Cyborg
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Level 16
Energy Weapons +1 (54), Unarmed +4 (54), Speech +1 (54), Repair +2 (54), Big Guns +6 (46)
Action Boy/Girl
Level 17
Repair +2 (56), Barter +4 (54), Big Guns +8 (54)
Better Criticals
Level 18
Small Guns +5 (60), Energy Weapons +6 (60), Lockpick +1 (56), Speech +2 (56)
Concentrated Fire
Level 19
Lockpick +2 (58), Unarmed +4 (58), Speech +2 (58), Repair +2 (58), Barter +2 (56), Big Guns +2 (56)
Pyromaniac
Level 20
Repair +2 (60), Barter +2 (58), Melee Weapons +8 (58), Big Guns +2 (58)
Grim Reaper's Sprint