Strength
10
 
Perception
8
 
Endurance
10
 
Charisma
2
 
Intelligence
4
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
520
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
58
 
Big Guns
58
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
58
 
Medicine
60
 
Melee Weapons
58
 
Repair
60
 
Science
60
 
Small Guns
60
 
Sneak
60
 
Speech
58
 
Unarmed
58
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (5)
Life Giver
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 8 CH 1 IN 3 AG 7 LK 8
Small Guns, Speech, Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +4 (39), Sneak +9 (29)
Intense Training (EN)
Bobblehead (Intelligence)
Level 3
Science +14 (28)
Intense Training (AG)
Level 4
Energy Weapons +10 (30), Speech +2 (25), Science +2 (30)
Comprehension
Level 5
Speech +5 (30), Melee Weapons +9 (27)
Intense Training (AG)
Level 6
Repair +14 (28)
Toughness
Level 7
Repair +2 (30), Explosives +3 (23), Melee Weapons +3 (30), Medicine +6 (30)
Bloody Mess
Covert Ops
Level 8
Explosives +2 (25), Barter +12 (20)
Commando
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Lying, Congressional Style => Speech +2 (45)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Lying, Congressional Style => Speech +2 (51)
Lying, Congressional Style => Speech +2 (53)
Level 9
Sneak +4 (50), Explosives +4 (42), Science +6 (50)
Intense Training (ST)
Level 10
Repair +9 (50), Explosives +5 (47)
Finesse
Level 11
Explosives +3 (50), Medicine +11 (42)
Intense Training (ST)
Level 12
Unarmed +6 (43), Medicine +8 (50)
Sniper
Level 13
Unarmed +7 (50), Barter +6 (39), Melee Weapons +1 (50)
Silent Running
Level 14
Barter +11 (50), Big Guns +3 (40)
Life Giver
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Level 15
Repair +2 (52), Explosives +4 (54), Science +4 (60), Medicine +4 (60)
Cyborg
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Level 16
Energy Weapons +1 (54), Unarmed +4 (54), Speech +1 (54), Repair +2 (54), Big Guns +6 (46)
Action Boy/Girl
Level 17
Repair +2 (56), Barter +4 (54), Big Guns +8 (54)
Better Criticals
Level 18
Small Guns +5 (60), Energy Weapons +6 (60), Lockpick +1 (56), Speech +2 (56)
Concentrated Fire
Level 19
Lockpick +2 (58), Unarmed +4 (58), Speech +2 (58), Repair +2 (58), Barter +2 (56), Big Guns +2 (56)
Pyromaniac
Level 20
Repair +2 (60), Barter +2 (58), Melee Weapons +8 (58), Big Guns +2 (58)
Grim Reaper's Sprint
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