Strength
5
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
9
 
Action Points
67
 
Carry Weight
200
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
9
 
Big Guns
17
 
Energy Weapons
51
 
Explosives
27
 
Lockpick
27
 
Medicine
30
 
Melee Weapons
17
 
Repair
46
 
Science
46
 
Small Guns
9
 
Sneak
9
 
Speech
9
 
Unarmed
17
 
Intense Training
Level 1
ST 5 PE 10 EN 5 CH 1 IN 10 AG 1 LK 8
Repair, Science, and Energy Weapons
Level 2
Energy Weapons +9 (51), Repair +4 (46), Science +4 (46), Medicine +3 (30)
Intense Training (LK)
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