Level 1
ST 1 PE 7 EN 1 CH 7 IN 9 AG 7 LK 8
Science, Energy Weapons, and Repair
Level 2
Lockpick +5 (25), Unarmed +2 (10), Repair +1 (40), Science +1 (40), Melee Weapons +2 (10), Medicine +6 (30), Big Guns +2 (10)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Wired Reflexes
Ant Sight
Level 3
Sneak +2 (29), Small Guns +2 (29), Unarmed +2 (15), Speech +2 (25), Repair +2 (45), Barter +2 (25), Science +2 (45), Melee Weapons +2 (15), Medicine +2 (35), Big Guns +2 (15)
Intense Training (AG)
Level 4
Sneak +1 (30), Small Guns +1 (30), Energy Weapons +3 (43), Lockpick +10 (40), Science +5 (50)
Educated
Level 5
Energy Weapons +7 (50), Repair +5 (50), Medicine +11 (46)
Comprehension
Level 6
Energy Weapons +5 (55), Lockpick +10 (50), Repair +4 (54), Medicine +4 (50)
Bloody Mess
Bobblehead (Medicine)
Hematophage
Rad Regeneration
Level 7
Energy Weapons +5 (60), Lockpick +6 (56), Repair +6 (60), Science +6 (56)
Child at Heart
Level 8
Energy Weapons +15 (75), Lockpick +4 (60), Science +4 (60)
Commando
Level 9
Energy Weapons +3 (78), Lockpick +10 (70), Science +10 (70)
Gunslinger