Strength
2
 
Perception
9
 
Endurance
2
 
Charisma
8
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
170
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
1.0
 
Skill Points
23
 
Barter
25
 
Big Guns
15
 
Energy Weapons
78
 
Explosives
25
 
Lockpick
70
 
Medicine
60
 
Melee Weapons
15
 
Repair
60
 
Science
70
 
Small Guns
30
 
Sneak
30
 
Speech
25
 
Unarmed
15
 
Ant Sight
Bloody Mess
Child at Heart
Commando
Comprehension
Educated
Gunslinger
Hematophage
Intense Training (2)
Rad Regeneration
Wired Reflexes
Level 1
ST 1 PE 7 EN 1 CH 7 IN 9 AG 7 LK 8
Science, Energy Weapons, and Repair
Level 2
Lockpick +5 (25), Unarmed +2 (10), Repair +1 (40), Science +1 (40), Melee Weapons +2 (10), Medicine +6 (30), Big Guns +2 (10)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Wired Reflexes
Ant Sight
Level 3
Sneak +2 (29), Small Guns +2 (29), Unarmed +2 (15), Speech +2 (25), Repair +2 (45), Barter +2 (25), Science +2 (45), Melee Weapons +2 (15), Medicine +2 (35), Big Guns +2 (15)
Intense Training (AG)
Level 4
Sneak +1 (30), Small Guns +1 (30), Energy Weapons +3 (43), Lockpick +10 (40), Science +5 (50)
Educated
Level 5
Energy Weapons +7 (50), Repair +5 (50), Medicine +11 (46)
Comprehension
Level 6
Energy Weapons +5 (55), Lockpick +10 (50), Repair +4 (54), Medicine +4 (50)
Bloody Mess
Bobblehead (Medicine)
Hematophage
Rad Regeneration
Level 7
Energy Weapons +5 (60), Lockpick +6 (56), Repair +6 (60), Science +6 (56)
Child at Heart
Level 8
Energy Weapons +15 (75), Lockpick +4 (60), Science +4 (60)
Commando
Level 9
Energy Weapons +3 (78), Lockpick +10 (70), Science +10 (70)
Gunslinger
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