Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
46
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Demolition Expert (3)
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Ninja
Pitt Fighter
Power Armor Training
Quantum Chemist
Robotics Expert
Silent Running
Size Matters (2)
Sniper
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 3 PE 9 EN 3 CH 3 IN 9 AG 4 LK 9
Energy Weapons, Repair, and Science
Ant Might
Barkskin
Xenotech Expert
Power Armor Training
Wired Reflexes
Superior Defender
Pitt Fighter
Auto Expert
Hematophage
Ghoul Ecology
Covert Ops
Booster Shot
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Strength)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +1 (28)
Chinese Army: Special Ops Training Manual => Sneak +1 (29)
Chinese Army: Special Ops Training Manual => Sneak +1 (30)
Grognak the Barbarian => Melee Weapons +1 (28)
Grognak the Barbarian => Melee Weapons +1 (29)
Grognak the Barbarian => Melee Weapons +1 (30)
D.C. Journal of Internal Medicine => Medicine +1 (38)
D.C. Journal of Internal Medicine => Medicine +1 (39)
D.C. Journal of Internal Medicine => Medicine +1 (40)
Duck and Cover! => Explosives +1 (38)
Duck and Cover! => Explosives +1 (39)
Duck and Cover! => Explosives +1 (40)
Level 2
Repair +20 (72)
Daddy's Boy/Girl
Level 3
Lockpick +10 (50), Repair +10 (82)
Daddy's Boy/Girl
Level 4
Energy Weapons +2 (54), Repair +18 (100)
Educated
Level 5
Energy Weapons +23 (77)
Comprehension
Level 6
Energy Weapons +13 (90), Science +5 (75), Medicine +5 (60)
Daddy's Boy/Girl
Level 7
Science +23 (98)
Intense Training (EN)
Level 8
Lockpick +21 (71), Science +2 (100)
Toughness
Level 9
Lockpick +23 (94)
Commando
Level 10
Lockpick +6 (100), Medicine +17 (77)
Finesse
Level 11
Medicine +23 (100)
Intense Training (AG)
Level 12
Small Guns +23 (55)
Sniper
Level 13
Small Guns +23 (78)
Robotics Expert
Level 14
Sneak +1 (33), Small Guns +22 (100)
Cyborg
Level 15
Explosives +23 (63)
Adamantium Skeleton
Level 16
Sneak +1 (34), Explosives +22 (85)
Better Criticals
Level 17
Sneak +23 (57)
Tag! (Explosives)
Level 18
Sneak +23 (80)
Concentrated Fire
Level 19
Sneak +20 (100), Speech +3 (28)
Action Boy/Girl
Level 20
Speech +23 (51)
Grim Reaper's Sprint
Level 21
Speech +23 (74)
Demolition Expert
Level 22
Speech +23 (97)
Demolition Expert
Level 23
Speech +3 (100), Melee Weapons +20 (50)
Demolition Expert
Level 24
Melee Weapons +23 (73)
Quantum Chemist
Level 25
Melee Weapons +23 (96)
Silent Running
Level 26
Unarmed +3 (30), Melee Weapons +4 (100), Big Guns +16 (43)
Ninja
Level 27
Unarmed +11 (41), Big Guns +12 (55)
Warmonger
Level 28
Unarmed +23 (64)
Size Matters
Level 29
Unarmed +23 (87)
Size Matters
Level 30
Unarmed +5 (100), Barter +11 (46), Big Guns +7 (100)
Almost Perfect
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