Strength
5
 
Perception
4
 
Endurance
5
 
Charisma
3
 
Intelligence
8
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
11
 
Big Guns
15
 
Energy Weapons
13
 
Explosives
13
 
Lockpick
13
 
Medicine
41
 
Melee Weapons
15
 
Repair
36
 
Science
26
 
Small Guns
48
 
Sneak
25
 
Speech
11
 
Unarmed
15
 
Swift Learner
Level 1
ST 5 PE 4 EN 5 CH 3 IN 8 AG 10 LK 5
Small Guns, Repair, and Medicine
Level 2
Small Guns +8 (48), Science +5 (26), Medicine +5 (41)
Swift Learner
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