Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Sneak, Small Guns, and Lockpick
Bobblehead (Intelligence)
Level 2
Speech +10 (25), Melee Weapons +10 (25)
Lady Killer/Black Widow
Level 3
Unarmed +10 (25), Explosives +10 (25)
Intense Training (AG)
Bobblehead (Barter)
Bobblehead (Lockpick)
Level 4
Energy Weapons +10 (25), Big Guns +10 (25)
Educated
Level 5
Small Guns +3 (35), Unarmed +5 (30), Science +15 (40)
Comprehension
Level 6
Sneak +3 (35), Repair +20 (45)
Bloody Mess
Level 7
Energy Weapons +5 (30), Unarmed +3 (33), Explosives +5 (30), Barter +5 (30), Big Guns +5 (30)
Entomologist
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Wired Reflexes
Hematophage
Rad Regeneration
Barkskin
Booster Shot
Covert Ops
Power Armor Training
Pitt Fighter
Auto Expert
Dream Crusher
Level 8
Unarmed +3 (46), Barter +20 (50)
Strong Back
Level 9
Small Guns +2 (50), Lockpick +2 (45), Unarmed +4 (50), Speech +5 (40), Explosives +8 (48), Science +2 (55)
Gunslinger
Level 10
Lockpick +5 (50), Unarmed +1 (51), Speech +5 (45), Explosives +2 (50), Melee Weapons +5 (40), Medicine +5 (40)
Mysterious Stranger
Level 11
Energy Weapons +5 (45), Unarmed +3 (54), Melee Weapons +5 (45), Medicine +5 (45), Big Guns +5 (45)
Commando
Level 12
Energy Weapons +5 (50), Unarmed +3 (57), Melee Weapons +5 (50), Medicine +5 (50), Big Guns +5 (50)
Robotics Expert
Level 13
Unarmed +3 (60), Explosives +20 (70)
Pyromaniac
Level 14
Sneak +10 (55), Speech +10 (55), Barter +3 (53)
Adamantium Skeleton
Level 15
Barter +3 (56), Medicine +20 (70)
Lawbringer
Level 16
Small Guns +20 (70), Barter +3 (59)
Silent Running
Level 17
Sneak +5 (70), Speech +5 (60), Repair +5 (60), Barter +3 (62), Science +5 (60)
Fast Metabolism
Level 18
Energy Weapons +10 (60), Barter +3 (65), Big Guns +10 (60)
Concentrated Fire
Level 19
Lockpick +20 (70), Barter +3 (68)
Action Boy/Girl
Level 20
Small Guns +10 (80), Lockpick +10 (80), Barter +3 (71)
Grim Reaper's Sprint
Level 21
Barter +3 (74), Melee Weapons +20 (70)
Rad Resistance
Level 22
Energy Weapons +10 (70), Barter +3 (77), Big Guns +10 (70)
Toughness
Level 23
Sneak +10 (80), Barter +3 (80), Melee Weapons +10 (80)
Ninja
Level 24
Unarmed +20 (80), Speech +3 (63)
Paralyzing Palm
Level 25
Speech +3 (66), Science +20 (80)
Chemist
Level 26
Speech +3 (69), Repair +20 (80)
Warmonger
Level 27
Energy Weapons +10 (82), Speech +3 (72), Medicine +10 (80)
Intense Training (PE)
Level 28
Energy Weapons +3 (85), Lockpick +3 (85), Speech +4 (76), Explosives +3 (75), Big Guns +10 (80)
Better Criticals
Ant Sight
Level 29
Small Guns +10 (90), Energy Weapons +3 (90), Lockpick +3 (90), Speech +4 (80), Explosives +3 (80)
Sniper
Level 30
Sneak +2 (90), Small Guns +2 (100), Lockpick +2 (98), Unarmed +2 (92), Speech +2 (92), Repair +2 (84), Explosives +2 (88), Barter +1 (91), Science +2 (84), Melee Weapons +2 (92), Medicine +2 (84), Big Guns +2 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Paradise Lost => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Xenotech Expert
Superior Defender
Punga Power!
Ghoul Ecology