Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Dream Crusher
Educated
Entomologist
Finesse
Ghoul Ecology
Gun Nut (2)
Gunslinger
Hematophage
Intense Training
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Life Giver
Little Leaguer (3)
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Sniper
Superior Defender
Swift Learner
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 8 EN 9 CH 1 IN 9 AG 8 LK 1
Unarmed, Repair, and Science
Level 2
Small Guns +15 (34), Unarmed +4 (40)
Intense Training (IN)
Level 3
Lockpick +1 (20), Melee Weapons +9 (20), Medicine +10 (33)
Lady Killer/Black Widow
Level 4
Energy Weapons +1 (20), Lockpick +5 (25), Repair +2 (40), Explosives +1 (20), Barter +5 (10), Medicine +2 (35), Big Guns +4 (25)
Educated
Level 5
Sneak +6 (25), Small Guns +6 (40), Unarmed +4 (44), Speech +5 (10), Science +2 (40)
Iron Fist
Level 6
Energy Weapons +10 (30), Explosives +8 (28), Big Guns +5 (30)
Toughness
Level 7
Repair +13 (53), Barter +10 (20)
Bloody Mess
Level 8
Lockpick +5 (30), Medicine +18 (53)
Comprehension
Level 9
Unarmed +6 (50), Speech +17 (27)
Iron Fist
Level 10
Small Guns +10 (50), Barter +4 (24), Science +9 (49)
Finesse
Level 11
Sneak +7 (32), Speech +8 (35), Barter +7 (31), Science +1 (50)
Iron Fist
Ant Might
Barkskin
Wired Reflexes
Booster Shot
Superior Defender
Auto Expert
Pitt Fighter
Level 12
Sneak +11 (43), Speech +12 (47)
Life Giver
Dream Crusher
Hematophage
Level 13
Energy Weapons +3 (33), Lockpick +4 (34), Explosives +6 (34), Barter +2 (33), Big Guns +8 (38)
Sniper
Level 14
Energy Weapons +5 (38), Barter +7 (40), Big Guns +11 (49)
Lawbringer
Rad Regeneration
Punga Power!
Level 15
Energy Weapons +2 (40), Lockpick +3 (37), Explosives +5 (39), Melee Weapons +13 (35)
Adamantium Skeleton
Level 16
Lockpick +12 (49), Melee Weapons +11 (46)
Action Boy/Girl
Covert Ops
Power Armor Training
Ghoul Ecology
Level 17
Sneak +7 (50), Energy Weapons +8 (48), Speech +3 (50), Explosives +1 (40), Melee Weapons +4 (50)
Rad Resistance
Xenotech Expert
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
Lying, Congressional Style => Speech +2 (52)
Dean's Electronics => Repair +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (55)
Dean's Electronics => Repair +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Grognak the Barbarian => Melee Weapons +2 (52)
Grognak the Barbarian => Melee Weapons +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Dean's Electronics => Repair +2 (59)
Duck and Cover! => Explosives +2 (42)
Dean's Electronics => Repair +2 (61)
Dean's Electronics => Repair +2 (63)
Duck and Cover! => Explosives +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Dean's Electronics => Repair +2 (65)
Grognak the Barbarian => Melee Weapons +2 (56)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
Duck and Cover! => Explosives +2 (46)
Dean's Electronics => Repair +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tumblers Today => Lockpick +2 (54)
Guns and Bullets => Small Guns +2 (55)
Duck and Cover! => Explosives +2 (48)
Guns and Bullets => Small Guns +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (63)
Grognak the Barbarian => Melee Weapons +2 (58)
Duck and Cover! => Explosives +2 (50)
Grognak the Barbarian => Melee Weapons +2 (60)
Dean's Electronics => Repair +2 (69)
Duck and Cover! => Explosives +2 (52)
Grognak the Barbarian => Melee Weapons +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (65)
Bobblehead (Unarmed)
Grognak the Barbarian => Melee Weapons +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Level 18
Sneak +3 (61), Small Guns +3 (60), Energy Weapons +3 (51), Unarmed +3 (73), Speech +5 (61), Explosives +2 (54), Barter +4 (48)
Paralyzing Palm
Dean's Electronics => Repair +2 (71)
Duck and Cover! => Explosives +2 (56)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Lying, Congressional Style => Speech +2 (63)
Dean's Electronics => Repair +2 (73)
Duck and Cover! => Explosives +2 (58)
Bobblehead (Melee Weapons)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Level 19
Energy Weapons +5 (66), Lockpick +6 (60), Barter +5 (53), Medicine +3 (68), Big Guns +4 (57)
Cyborg
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Tumblers Today => Lockpick +2 (62)
Duck and Cover! => Explosives +2 (60)
Duck and Cover! => Explosives +2 (62)
Big Book of Science => Science +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Bobblehead (Strength)
Bobblehead (Speech)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Luck)
Bobblehead (Small Guns)
Level 20
Energy Weapons +2 (78), Explosives +2 (74), Barter +9 (64), Melee Weapons +3 (85), Medicine +7 (82)
Daddy's Boy/Girl
Level 21
Barter +23 (87)
Gun Nut
Level 22
Big Guns +23 (90)
Little Leaguer
Level 23
Energy Weapons +9 (87), Speech +14 (87)
Little Leaguer
Level 24
Lockpick +10 (82), Barter +13 (100)
Little Leaguer
Level 25
Repair +22 (100), Science +1 (83)
Entomologist
Level 26
Energy Weapons +13 (100), Big Guns +10 (100)
Warmonger
Level 27
Lockpick +15 (97), Medicine +8 (90)
Gun Nut
Level 28
Lockpick +3 (100), Explosives +11 (100), Medicine +9 (99)
Swift Learner
Level 29
Sneak +4 (91), Small Guns +9 (93), Science +9 (92), Medicine +1 (100)
Gunslinger
Bobblehead (Endurance)
Level 30
Sneak +5 (100), Unarmed +12 (91), Speech +5 (100), Science +1 (97)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Science)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Paradise Lost => Speech +2 (100)
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