Level 1
ST 5 PE 9 EN 1 CH 4 IN 7 AG 4 LK 10
Energy Weapons, Explosives, and Lockpick
Level 2
Repair +4 (25), Science +3 (24), Medicine +4 (25), Big Guns +6 (15)
Thief
Level 3
Small Guns +12 (27), Unarmed +1 (10), Science +1 (25), Melee Weapons +3 (20)
Thief
Level 4
Small Guns +13 (40), Lockpick +4 (54)
Little Leaguer
Level 5
Lockpick +17 (71)
Little Leaguer
Level 6
Small Guns +15 (55), Lockpick +2 (73)
Little Leaguer
Level 7
Lockpick +2 (75), Barter +5 (20), Big Guns +10 (25)
Educated
Level 8
Small Guns +15 (70), Speech +5 (25)
Scoundrel
Level 9
Small Guns +20 (90)
Iron Fist
Level 10
Small Guns +10 (100), Melee Weapons +10 (45)
Iron Fist
Level 11
Unarmed +15 (25), Melee Weapons +5 (50)
Iron Fist
Level 12
Melee Weapons +20 (70)
Finesse
Level 13
Melee Weapons +20 (90)
Cannibal
Level 14
Lockpick +10 (85), Melee Weapons +10 (100)
Contract Killer
Level 15
Lockpick +15 (100), Explosives +5 (60)
Lawbringer
Level 16
Energy Weapons +20 (60)
Better Criticals
Level 17
Explosives +20 (80)
Swift Learner
Level 18
Explosives +20 (100)
Swift Learner
Level 19
Energy Weapons +20 (80)
Infiltrator
Level 20
Energy Weapons +20 (100)
Explorer