Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
66
 
Big Guns
81
 
Energy Weapons
83
 
Explosives
83
 
Lockpick
100
 
Medicine
71
 
Melee Weapons
93
 
Repair
100
 
Science
66
 
Small Guns
89
 
Sneak
84
 
Speech
26
 
Unarmed
88
 
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Cannibal
Chem Resistant
Chemist
Cyborg
Demolition Expert (2)
Educated
Entomologist
Finesse
Gun Nut (3)
Lawbringer
Ninja
Rad Absorption
Rad Resistance
Rad Tolerance
Silent Running
Solar Powered
Tag!
Thief (3)
Toughness
Warmonger
Level 1
ST 5 PE 5 EN 7 CH 2 IN 7 AG 8 LK 6
Sneak, Small Guns, and Melee Weapons
Level 2
Sneak +4 (40), Small Guns +4 (45), Unarmed +1 (20), Repair +6 (30), Science +1 (20), Medicine +1 (20)
Gun Nut
Level 3
Sneak +5 (45), Lockpick +10 (25), Speech +1 (10), Barter +1 (10)
Gun Nut
Bobblehead (Strength)
Bobblehead (Medicine)
Level 4
Explosives +9 (24), Melee Weapons +8 (40)
Educated
Level 5
Lockpick +20 (50)
Thief
Level 6
Sneak +5 (55), Repair +5 (45), Explosives +9 (33), Big Guns +1 (20)
Gun Nut
Level 7
Sneak +3 (63), Small Guns +5 (60), Explosives +12 (45)
Thief
Level 8
Repair +5 (50), Explosives +5 (50), Melee Weapons +10 (50)
Thief
Level 9
Sneak +2 (70), Small Guns +4 (64), Melee Weapons +14 (64)
Toughness
Level 10
Small Guns +1 (65), Lockpick +15 (75), Unarmed +3 (23), Melee Weapons +1 (65)
Finesse
Level 11
Medicine +20 (50)
Bloody Mess
Level 12
Small Guns +5 (70), Melee Weapons +5 (70), Medicine +10 (60)
Silent Running
Level 13
Small Guns +5 (75), Science +10 (30), Melee Weapons +5 (75)
Cannibal
Level 14
Science +20 (50)
Adamantium Skeleton
Level 15
Small Guns +5 (80), Science +10 (60), Melee Weapons +5 (80)
Cyborg
Level 16
Repair +20 (70)
Chem Resistant
Level 17
Lockpick +15 (90), Repair +5 (75)
Chemist
Level 18
Lockpick +10 (100), Unarmed +7 (30), Barter +3 (13)
Tag! (Repair)
Bobblehead (Perception)
Level 19
Unarmed +10 (40), Repair +10 (100)
Better Criticals
Level 20
Small Guns +5 (85), Unarmed +10 (50), Melee Weapons +5 (85)
Ninja
Level 21
Energy Weapons +8 (35), Unarmed +9 (59), Explosives +3 (55)
Solar Powered
Level 22
Energy Weapons +15 (50), Unarmed +1 (60), Barter +2 (15), Medicine +2 (62)
Lawbringer
Level 23
Energy Weapons +10 (60), Explosives +5 (60), Big Guns +5 (25)
Entomologist
Level 24
Energy Weapons +10 (70), Explosives +10 (70)
Rad Resistance
Level 25
Unarmed +20 (80)
Demolition Expert
Level 26
Big Guns +20 (45)
Demolition Expert
Level 27
Energy Weapons +2 (72), Explosives +2 (72), Medicine +1 (63), Big Guns +15 (60)
Rad Tolerance
Level 28
Energy Weapons +3 (75), Explosives +3 (75), Barter +2 (17), Medicine +2 (65), Big Guns +10 (70)
Rad Absorption
Level 29
Unarmed +2 (82), Barter +13 (30), Big Guns +5 (75)
Warmonger
Level 30
Barter +20 (66)
Almost Perfect
Would you like to comment? Sign up for new account, or sign in if you are already a member.