Level 1
ST 5 PE 5 EN 5 CH 2 IN 9 AG 5 LK 9
Sneak, Small Guns, and Melee Weapons
Bobblehead (Intelligence)
Bobblehead (Luck)
Barkskin
Level 2
Lockpick +1 (18), Speech +6 (17), Repair +3 (30), Barter +6 (17), Science +1 (28), Medicine +3 (30)
Lady Killer/Black Widow
Level 3
Energy Weapons +1 (18), Lockpick +4 (22), Unarmed +3 (20), Speech +3 (20), Explosives +3 (20), Barter +3 (20), Big Guns +3 (20)
Daddy's Boy/Girl
Ant Might
Level 4
Lockpick +6 (28), Unarmed +2 (22), Speech +2 (22), Explosives +4 (24), Barter +2 (22), Science +1 (34), Medicine +1 (36), Big Guns +2 (22)
Educated
Rad Regeneration
Level 5
Sneak +3 (35), Energy Weapons +2 (20), Lockpick +6 (34), Unarmed +2 (24), Repair +4 (34), Explosives +2 (26), Barter +2 (24), Big Guns +2 (24)
Comprehension
Wired Reflexes
Dream Crusher
Level 6
Sneak +1 (36), Lockpick +2 (36), Unarmed +2 (26), Speech +6 (28), Repair +4 (38), Explosives +2 (28), Barter +2 (26), Big Guns +4 (28)
Toughness
Pitt Fighter
Level 7
Sneak +2 (38), Lockpick +2 (38), Unarmed +4 (30), Speech +2 (30), Repair +2 (40), Explosives +2 (30), Barter +4 (30), Science +1 (35), Medicine +2 (38), Big Guns +2 (30)
Bloody Mess
Level 8
Sneak +2 (40), Small Guns +4 (36), Energy Weapons +2 (22), Lockpick +2 (40), Unarmed +2 (32), Speech +2 (32), Explosives +2 (32), Barter +2 (32), Science +1 (36), Medicine +2 (40), Big Guns +2 (32)
Rad Resistance
Hematophage
Xenotech Expert
Level 9
Small Guns +4 (40), Unarmed +3 (35), Speech +3 (35), Explosives +3 (35), Barter +3 (35), Science +4 (40), Big Guns +3 (35)
Strong Back
Power Armor Training
Auto Expert
Level 10
Sneak +2 (42), Energy Weapons +6 (28), Unarmed +3 (38), Speech +1 (36), Explosives +3 (38), Barter +1 (36), Melee Weapons +4 (38), Big Guns +3 (38)
Commando
Booster Shot
Level 11
Small Guns +2 (42), Energy Weapons +2 (30), Lockpick +1 (41), Unarmed +2 (40), Speech +4 (40), Explosives +2 (40), Barter +4 (40), Science +1 (41), Melee Weapons +2 (40), Medicine +1 (41), Big Guns +2 (40)
Gunslinger
Covert Ops
Superior Defender
Level 12
Sneak +4 (46), Small Guns +1 (46), Energy Weapons +2 (32), Unarmed +2 (42), Speech +2 (42), Repair +4 (44), Explosives +2 (42), Barter +2 (42), Science +1 (45), Medicine +1 (42), Big Guns +2 (42)
Finesse
Ghoul Ecology
Punga Power!
Level 13
Sneak +2 (48), Small Guns +2 (48), Energy Weapons +2 (34), Lockpick +2 (46), Unarmed +2 (44), Repair +2 (46), Explosives +2 (44), Science +1 (46), Melee Weapons +2 (42), Medicine +4 (46), Big Guns +2 (44)
Fast Metabolism
Level 14
Sneak +2 (50), Small Guns +2 (50), Energy Weapons +1 (35), Lockpick +1 (47), Unarmed +2 (46), Speech +3 (45), Repair +1 (47), Explosives +2 (46), Barter +3 (45), Science +1 (47), Melee Weapons +2 (44), Medicine +1 (47), Big Guns +2 (46)
Adamantium Skeleton
Level 15
Energy Weapons +3 (40), Lockpick +1 (50), Unarmed +2 (48), Speech +3 (48), Repair +1 (48), Explosives +2 (50), Barter +3 (48), Science +1 (48), Melee Weapons +4 (48), Medicine +1 (48), Big Guns +2 (48)
Intense Training (PE)
Level 16
Sneak +2 (52), Small Guns +2 (52), Energy Weapons +2 (44), Unarmed +2 (50), Speech +2 (50), Repair +2 (50), Barter +2 (50), Science +2 (50), Melee Weapons +2 (50), Medicine +3 (51), Big Guns +2 (50)
Intense Training (PE)
Level 17
Sneak +2 (54), Small Guns +2 (54), Lockpick +1 (53), Unarmed +2 (52), Speech +2 (52), Repair +2 (52), Explosives +2 (54), Barter +2 (52), Science +3 (53), Melee Weapons +2 (52), Medicine +1 (52), Big Guns +2 (52)
Better Criticals