Strength
6
 
Perception
7
 
Endurance
5
 
Charisma
2
 
Intelligence
10
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
260
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
360
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
52
 
Big Guns
52
 
Energy Weapons
44
 
Explosives
54
 
Lockpick
53
 
Medicine
52
 
Melee Weapons
52
 
Repair
52
 
Science
53
 
Small Guns
54
 
Sneak
54
 
Speech
52
 
Unarmed
52
 
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Daddy's Boy/Girl
Dream Crusher
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 2 IN 9 AG 5 LK 9
Sneak, Small Guns, and Melee Weapons
Bobblehead (Intelligence)
Bobblehead (Luck)
Barkskin
Level 2
Lockpick +1 (18), Speech +6 (17), Repair +3 (30), Barter +6 (17), Science +1 (28), Medicine +3 (30)
Lady Killer/Black Widow
Level 3
Energy Weapons +1 (18), Lockpick +4 (22), Unarmed +3 (20), Speech +3 (20), Explosives +3 (20), Barter +3 (20), Big Guns +3 (20)
Daddy's Boy/Girl
Ant Might
Level 4
Lockpick +6 (28), Unarmed +2 (22), Speech +2 (22), Explosives +4 (24), Barter +2 (22), Science +1 (34), Medicine +1 (36), Big Guns +2 (22)
Educated
Rad Regeneration
Level 5
Sneak +3 (35), Energy Weapons +2 (20), Lockpick +6 (34), Unarmed +2 (24), Repair +4 (34), Explosives +2 (26), Barter +2 (24), Big Guns +2 (24)
Comprehension
Wired Reflexes
Dream Crusher
Level 6
Sneak +1 (36), Lockpick +2 (36), Unarmed +2 (26), Speech +6 (28), Repair +4 (38), Explosives +2 (28), Barter +2 (26), Big Guns +4 (28)
Toughness
Pitt Fighter
Level 7
Sneak +2 (38), Lockpick +2 (38), Unarmed +4 (30), Speech +2 (30), Repair +2 (40), Explosives +2 (30), Barter +4 (30), Science +1 (35), Medicine +2 (38), Big Guns +2 (30)
Bloody Mess
Level 8
Sneak +2 (40), Small Guns +4 (36), Energy Weapons +2 (22), Lockpick +2 (40), Unarmed +2 (32), Speech +2 (32), Explosives +2 (32), Barter +2 (32), Science +1 (36), Medicine +2 (40), Big Guns +2 (32)
Rad Resistance
Hematophage
Xenotech Expert
Level 9
Small Guns +4 (40), Unarmed +3 (35), Speech +3 (35), Explosives +3 (35), Barter +3 (35), Science +4 (40), Big Guns +3 (35)
Strong Back
Power Armor Training
Auto Expert
Level 10
Sneak +2 (42), Energy Weapons +6 (28), Unarmed +3 (38), Speech +1 (36), Explosives +3 (38), Barter +1 (36), Melee Weapons +4 (38), Big Guns +3 (38)
Commando
Booster Shot
Level 11
Small Guns +2 (42), Energy Weapons +2 (30), Lockpick +1 (41), Unarmed +2 (40), Speech +4 (40), Explosives +2 (40), Barter +4 (40), Science +1 (41), Melee Weapons +2 (40), Medicine +1 (41), Big Guns +2 (40)
Gunslinger
Covert Ops
Superior Defender
Level 12
Sneak +4 (46), Small Guns +1 (46), Energy Weapons +2 (32), Unarmed +2 (42), Speech +2 (42), Repair +4 (44), Explosives +2 (42), Barter +2 (42), Science +1 (45), Medicine +1 (42), Big Guns +2 (42)
Finesse
Ghoul Ecology
Punga Power!
Level 13
Sneak +2 (48), Small Guns +2 (48), Energy Weapons +2 (34), Lockpick +2 (46), Unarmed +2 (44), Repair +2 (46), Explosives +2 (44), Science +1 (46), Melee Weapons +2 (42), Medicine +4 (46), Big Guns +2 (44)
Fast Metabolism
Level 14
Sneak +2 (50), Small Guns +2 (50), Energy Weapons +1 (35), Lockpick +1 (47), Unarmed +2 (46), Speech +3 (45), Repair +1 (47), Explosives +2 (46), Barter +3 (45), Science +1 (47), Melee Weapons +2 (44), Medicine +1 (47), Big Guns +2 (46)
Adamantium Skeleton
Level 15
Energy Weapons +3 (40), Lockpick +1 (50), Unarmed +2 (48), Speech +3 (48), Repair +1 (48), Explosives +2 (50), Barter +3 (48), Science +1 (48), Melee Weapons +4 (48), Medicine +1 (48), Big Guns +2 (48)
Intense Training (PE)
Level 16
Sneak +2 (52), Small Guns +2 (52), Energy Weapons +2 (44), Unarmed +2 (50), Speech +2 (50), Repair +2 (50), Barter +2 (50), Science +2 (50), Melee Weapons +2 (50), Medicine +3 (51), Big Guns +2 (50)
Intense Training (PE)
Level 17
Sneak +2 (54), Small Guns +2 (54), Lockpick +1 (53), Unarmed +2 (52), Speech +2 (52), Repair +2 (52), Explosives +2 (54), Barter +2 (52), Science +3 (53), Melee Weapons +2 (52), Medicine +1 (52), Big Guns +2 (52)
Better Criticals
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