Strength
9
 
Perception
7
 
Endurance
7
 
Charisma
4
 
Intelligence
10
 
Agility
7
 
Luck
9
 
Action Points
104
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
430
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
57
 
Big Guns
57
 
Energy Weapons
70
 
Explosives
59
 
Lockpick
60
 
Medicine
58
 
Melee Weapons
59
 
Repair
61
 
Science
58
 
Small Guns
58
 
Sneak
58
 
Speech
58
 
Unarmed
58
 
Action Boy/Girl
Ant Sight
Better Criticals
Bloody Mess
Comprehension
Educated
Intense Training (10)
Solar Powered
Strong Back
Tag!
Toughness
Level 1
ST 7 PE 4 EN 6 CH 4 IN 9 AG 6 LK 4
Sneak, Melee Weapons, Repair
Bobblehead (Intelligence)
Level 2
Small Guns +1 (18), Energy Weapons +2 (15), Lockpick +3 (16), Unarmed +1 (18), Speech +3 (16), Sneak +1 (33), Repair +1 (41), Explosives +2 (15), Barter +2 (15), Science +1 (26), Melee Weapons +1 (35), Big Guns +1 (18), Medicine +1 (26)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Small Guns +1 (19), Energy Weapons +3 (18), Lockpick +2 (18), Unarmed +1 (19), Speech +2 (18), Sneak +1 (34), Repair +1 (42), Explosives +2 (17), Barter +3 (18), Science +1 (27), Melee Weapons +1 (38), Big Guns +1 (19), Medicine +1 (27)
Intense Training (LK)
Level 4
Small Guns +1 (20), Energy Weapons +2 (20), Lockpick +2 (20), Unarmed +1 (20), Speech +2 (20), Sneak +1 (35), Repair +1 (43), Explosives +3 (20), Barter +2 (20), Science +1 (28), Melee Weapons +1 (39), Big Guns +2 (21), Medicine +1 (28)
Educated
Level 5
Small Guns +3 (23), Energy Weapons +2 (22), Lockpick +2 (22), Unarmed +3 (23), Speech +3 (23), Sneak +1 (36), Repair +1 (44), Explosives +2 (22), Barter +2 (22), Science +1 (29), Melee Weapons +1 (40), Big Guns +1 (22), Medicine +1 (29)
Comprehension
Level 6
Small Guns +1 (25), Energy Weapons +3 (26), Lockpick +3 (26), Unarmed +1 (25), Speech +1 (25), Sneak +1 (38), Repair +1 (46), Explosives +3 (26), Barter +3 (26), Science +1 (31), Melee Weapons +1 (42), Big Guns +3 (26), Medicine +1 (31)
Intense Training (LK)
Level 7
Small Guns +2 (27), Energy Weapons +2 (28), Lockpick +2 (28), Unarmed +3 (28), Speech +3 (28), Sneak +1 (39), Repair +1 (47), Explosives +2 (28), Barter +2 (28), Science +1 (32), Melee Weapons +1 (43), Big Guns +2 (28), Medicine +1 (32)
Intense Training (LK)
Level 8
Small Guns +4 (32), Energy Weapons +2 (31), Lockpick +2 (31), Unarmed +2 (31), Speech +2 (31), Sneak +1 (41), Repair +1 (49), Explosives +2 (31), Barter +2 (31), Science +1 (34), Melee Weapons +1 (45), Big Guns +2 (31), Medicine +1 (34)
Intense Training (LK)
Level 9
Small Guns +2 (34), Energy Weapons +2 (33), Lockpick +2 (33), Unarmed +2 (33), Speech +2 (33), Sneak +1 (42), Repair +1 (50), Explosives +2 (33), Barter +3 (34), Science +1 (35), Melee Weapons +1 (48), Big Guns +3 (34), Medicine +1 (35)
Intense Training (ST)
Level 10
Small Guns +1 (35), Energy Weapons +3 (38), Lockpick +3 (38), Unarmed +2 (35), Speech +2 (35), Sneak +1 (43), Repair +1 (51), Explosives +3 (38), Barter +2 (36), Science +1 (36), Melee Weapons +1 (49), Big Guns +2 (36), Medicine +1 (36)
Intense Training (PE)
Level 11
Small Guns +3 (38), Energy Weapons +1 (41), Lockpick +1 (41), Unarmed +3 (38), Speech +3 (38), Sneak +1 (44), Repair +1 (52), Explosives +1 (41), Barter +2 (38), Science +2 (38), Melee Weapons +1 (50), Big Guns +2 (38), Medicine +2 (38)
Intense Training (PE)
Level 12
Small Guns +3 (41), Energy Weapons +1 (42), Lockpick +1 (42), Unarmed +3 (43), Speech +3 (41), Sneak +1 (45), Repair +1 (53), Explosives +1 (42), Barter +2 (40), Science +2 (40), Melee Weapons +1 (51), Big Guns +2 (42), Medicine +2 (40)
Intense Training (EN)
Level 13
Small Guns +2 (45), Energy Weapons +1 (43), Lockpick +1 (43), Unarmed +1 (44), Speech +2 (43), Sneak +1 (48), Repair +1 (54), Explosives +1 (43), Barter +4 (44), Science +3 (43), Melee Weapons +1 (52), Big Guns +2 (44), Medicine +3 (43)
Intense Training (AG)
Level 14
Small Guns +1 (46), Energy Weapons +3 (46), Lockpick +2 (45), Unarmed +1 (45), Speech +2 (45), Sneak +1 (49), Repair +1 (55), Explosives +3 (46), Barter +2 (46), Science +2 (45), Melee Weapons +1 (53), Big Guns +2 (46), Medicine +2 (45)
Bloody Mess
Level 15
Small Guns +1 (47), Energy Weapons +2 (48), Lockpick +3 (48), Unarmed +2 (47), Speech +2 (47), Sneak +1 (50), Repair +1 (56), Explosives +2 (48), Barter +1 (47), Science +2 (47), Melee Weapons +1 (54), Big Guns +2 (48), Medicine +3 (48)
Toughness
Level 16
Small Guns +3 (50), Energy Weapons +1 (64), Lockpick +1 (49), Unarmed +3 (50), Speech +3 (50), Sneak +1 (51), Repair +1 (57), Explosives +1 (49), Barter +2 (49), Science +3 (50), Melee Weapons +1 (55), Big Guns +1 (49), Medicine +2 (50)
Tag! (Energy Weapons)
Level 17
Small Guns +1 (51), Energy Weapons +1 (65), Lockpick +3 (52), Unarmed +1 (51), Speech +1 (51), Sneak +1 (52), Repair +1 (58), Explosives +3 (52), Barter +3 (52), Science +2 (52), Melee Weapons +1 (56), Big Guns +3 (52), Medicine +2 (52)
Better Criticals
Level 18
Small Guns +3 (54), Energy Weapons +1 (66), Lockpick +2 (54), Unarmed +3 (54), Speech +3 (54), Sneak +2 (54), Repair +1 (59), Explosives +1 (53), Barter +1 (53), Science +2 (54), Melee Weapons +1 (57), Big Guns +1 (53), Medicine +2 (54)
Strong Back
Level 19
Small Guns +2 (56), Energy Weapons +1 (67), Lockpick +2 (56), Unarmed +1 (55), Speech +1 (55), Sneak +1 (55), Repair +1 (60), Explosives +3 (56), Barter +3 (56), Science +2 (56), Melee Weapons +1 (58), Big Guns +3 (56), Medicine +2 (56)
Action Boy/Girl
Level 20
Small Guns +2 (58), Energy Weapons +1 (68), Lockpick +2 (58), Unarmed +3 (58), Speech +3 (58), Sneak +3 (58), Repair +1 (61), Explosives +1 (57), Barter +1 (57), Science +2 (58), Melee Weapons +1 (59), Big Guns +1 (57), Medicine +2 (58)
Solar Powered
Ant Sight
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