Level 1
ST 7 PE 4 EN 6 CH 4 IN 9 AG 6 LK 4
Sneak, Melee Weapons, Repair
Bobblehead (Intelligence)
Level 2
Small Guns +1 (18), Energy Weapons +2 (15), Lockpick +3 (16), Unarmed +1 (18), Speech +3 (16), Sneak +1 (33), Repair +1 (41), Explosives +2 (15), Barter +2 (15), Science +1 (26), Melee Weapons +1 (35), Big Guns +1 (18), Medicine +1 (26)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Small Guns +1 (19), Energy Weapons +3 (18), Lockpick +2 (18), Unarmed +1 (19), Speech +2 (18), Sneak +1 (34), Repair +1 (42), Explosives +2 (17), Barter +3 (18), Science +1 (27), Melee Weapons +1 (38), Big Guns +1 (19), Medicine +1 (27)
Intense Training (LK)
Level 4
Small Guns +1 (20), Energy Weapons +2 (20), Lockpick +2 (20), Unarmed +1 (20), Speech +2 (20), Sneak +1 (35), Repair +1 (43), Explosives +3 (20), Barter +2 (20), Science +1 (28), Melee Weapons +1 (39), Big Guns +2 (21), Medicine +1 (28)
Educated
Level 5
Small Guns +3 (23), Energy Weapons +2 (22), Lockpick +2 (22), Unarmed +3 (23), Speech +3 (23), Sneak +1 (36), Repair +1 (44), Explosives +2 (22), Barter +2 (22), Science +1 (29), Melee Weapons +1 (40), Big Guns +1 (22), Medicine +1 (29)
Comprehension
Level 6
Small Guns +1 (25), Energy Weapons +3 (26), Lockpick +3 (26), Unarmed +1 (25), Speech +1 (25), Sneak +1 (38), Repair +1 (46), Explosives +3 (26), Barter +3 (26), Science +1 (31), Melee Weapons +1 (42), Big Guns +3 (26), Medicine +1 (31)
Intense Training (LK)
Level 7
Small Guns +2 (27), Energy Weapons +2 (28), Lockpick +2 (28), Unarmed +3 (28), Speech +3 (28), Sneak +1 (39), Repair +1 (47), Explosives +2 (28), Barter +2 (28), Science +1 (32), Melee Weapons +1 (43), Big Guns +2 (28), Medicine +1 (32)
Intense Training (LK)
Level 8
Small Guns +4 (32), Energy Weapons +2 (31), Lockpick +2 (31), Unarmed +2 (31), Speech +2 (31), Sneak +1 (41), Repair +1 (49), Explosives +2 (31), Barter +2 (31), Science +1 (34), Melee Weapons +1 (45), Big Guns +2 (31), Medicine +1 (34)
Intense Training (LK)
Level 9
Small Guns +2 (34), Energy Weapons +2 (33), Lockpick +2 (33), Unarmed +2 (33), Speech +2 (33), Sneak +1 (42), Repair +1 (50), Explosives +2 (33), Barter +3 (34), Science +1 (35), Melee Weapons +1 (48), Big Guns +3 (34), Medicine +1 (35)
Intense Training (ST)
Level 10
Small Guns +1 (35), Energy Weapons +3 (38), Lockpick +3 (38), Unarmed +2 (35), Speech +2 (35), Sneak +1 (43), Repair +1 (51), Explosives +3 (38), Barter +2 (36), Science +1 (36), Melee Weapons +1 (49), Big Guns +2 (36), Medicine +1 (36)
Intense Training (PE)
Level 11
Small Guns +3 (38), Energy Weapons +1 (41), Lockpick +1 (41), Unarmed +3 (38), Speech +3 (38), Sneak +1 (44), Repair +1 (52), Explosives +1 (41), Barter +2 (38), Science +2 (38), Melee Weapons +1 (50), Big Guns +2 (38), Medicine +2 (38)
Intense Training (PE)
Level 12
Small Guns +3 (41), Energy Weapons +1 (42), Lockpick +1 (42), Unarmed +3 (43), Speech +3 (41), Sneak +1 (45), Repair +1 (53), Explosives +1 (42), Barter +2 (40), Science +2 (40), Melee Weapons +1 (51), Big Guns +2 (42), Medicine +2 (40)
Intense Training (EN)
Level 13
Small Guns +2 (45), Energy Weapons +1 (43), Lockpick +1 (43), Unarmed +1 (44), Speech +2 (43), Sneak +1 (48), Repair +1 (54), Explosives +1 (43), Barter +4 (44), Science +3 (43), Melee Weapons +1 (52), Big Guns +2 (44), Medicine +3 (43)
Intense Training (AG)
Level 14
Small Guns +1 (46), Energy Weapons +3 (46), Lockpick +2 (45), Unarmed +1 (45), Speech +2 (45), Sneak +1 (49), Repair +1 (55), Explosives +3 (46), Barter +2 (46), Science +2 (45), Melee Weapons +1 (53), Big Guns +2 (46), Medicine +2 (45)
Bloody Mess
Level 15
Small Guns +1 (47), Energy Weapons +2 (48), Lockpick +3 (48), Unarmed +2 (47), Speech +2 (47), Sneak +1 (50), Repair +1 (56), Explosives +2 (48), Barter +1 (47), Science +2 (47), Melee Weapons +1 (54), Big Guns +2 (48), Medicine +3 (48)
Toughness
Level 16
Small Guns +3 (50), Energy Weapons +1 (64), Lockpick +1 (49), Unarmed +3 (50), Speech +3 (50), Sneak +1 (51), Repair +1 (57), Explosives +1 (49), Barter +2 (49), Science +3 (50), Melee Weapons +1 (55), Big Guns +1 (49), Medicine +2 (50)
Tag! (Energy Weapons)
Level 17
Small Guns +1 (51), Energy Weapons +1 (65), Lockpick +3 (52), Unarmed +1 (51), Speech +1 (51), Sneak +1 (52), Repair +1 (58), Explosives +3 (52), Barter +3 (52), Science +2 (52), Melee Weapons +1 (56), Big Guns +3 (52), Medicine +2 (52)
Better Criticals
Level 18
Small Guns +3 (54), Energy Weapons +1 (66), Lockpick +2 (54), Unarmed +3 (54), Speech +3 (54), Sneak +2 (54), Repair +1 (59), Explosives +1 (53), Barter +1 (53), Science +2 (54), Melee Weapons +1 (57), Big Guns +1 (53), Medicine +2 (54)
Strong Back
Level 19
Small Guns +2 (56), Energy Weapons +1 (67), Lockpick +2 (56), Unarmed +1 (55), Speech +1 (55), Sneak +1 (55), Repair +1 (60), Explosives +3 (56), Barter +3 (56), Science +2 (56), Melee Weapons +1 (58), Big Guns +3 (56), Medicine +2 (56)
Action Boy/Girl
Level 20
Small Guns +2 (58), Energy Weapons +1 (68), Lockpick +2 (58), Unarmed +3 (58), Speech +3 (58), Sneak +3 (58), Repair +1 (61), Explosives +1 (57), Barter +1 (57), Science +2 (58), Melee Weapons +1 (59), Big Guns +1 (57), Medicine +2 (58)
Solar Powered
Ant Sight