Strength
2
 
Perception
8
 
Endurance
3
 
Charisma
3
 
Intelligence
10
 
Agility
10
 
Luck
4
 
Action Points
85
 
Carry Weight
170
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
10
 
Big Guns
10
 
Energy Weapons
20
 
Explosives
20
 
Lockpick
35
 
Medicine
24
 
Melee Weapons
8
 
Repair
24
 
Science
39
 
Small Guns
39
 
Sneak
24
 
Speech
10
 
Unarmed
10
 
Level 1
ST 2 PE 8 EN 3 CH 3 IN 10 AG 10 LK 4
Small Guns, Lockpick, and Science
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