Strength
7
 
Perception
5
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
380
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
15
 
Big Guns
50
 
Energy Weapons
40
 
Explosives
100
 
Lockpick
30
 
Medicine
30
 
Melee Weapons
70
 
Repair
20
 
Science
50
 
Small Guns
70
 
Sneak
50
 
Speech
20
 
Unarmed
30
 
Ant Might
Cannibal
Comprehension
Covert Ops
Demolition Expert
Educated
Finesse
Intense Training
Life Giver
Little Leaguer (2)
Night Person
Rad Resistance
Size Matters
Toughness
Level 1
ST 5 PE 5 EN 6 CH 5 IN 7 AG 6 LK 6
Explosives, Small Guns, and Sneak
Level 2
Small Guns +7 (39), Explosives +10 (45)
Little Leaguer
Level 3
Sneak +8 (40), Small Guns +1 (40), Repair +1 (20), Explosives +5 (50), Science +1 (20), Medicine +1 (20)
Intense Training (ST)
Level 4
Lockpick +5 (20), Explosives +4 (54), Melee Weapons +8 (30)
Comprehension
Level 5
Small Guns +1 (41), Explosives +6 (60), Melee Weapons +10 (40)
Educated
Level 6
Small Guns +9 (50), Melee Weapons +10 (50), Big Guns +1 (18)
Toughness
Level 7
Small Guns +10 (60), Explosives +10 (70)
Demolition Expert
Level 8
Energy Weapons +15 (30), Unarmed +3 (20), Big Guns +2 (20)
Rad Resistance
Lying, Congressional Style => Speech +2 (17)
Lying, Congressional Style => Speech +2 (19)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
Level 9
Explosives +20 (90)
Size Matters
Level 10
Sneak +10 (50), Speech +1 (20), Explosives +5 (95), Science +3 (23), Big Guns +1 (40)
Finesse
Ant Might
Level 11
Unarmed +5 (25), Science +7 (30), Melee Weapons +8 (60)
Night Person
Covert Ops
Big Book of Science => Science +2 (35)
Guns and Bullets => Small Guns +2 (65)
Tumblers Today => Lockpick +2 (25)
Level 12
Small Guns +5 (70), Lockpick +5 (30), Unarmed +5 (30), Science +5 (40)
Life Giver
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Level 13
Energy Weapons +8 (38), Explosives +1 (100), Science +6 (50), Melee Weapons +5 (70)
Little Leaguer
Level 14
Medicine +10 (30), Big Guns +10 (50)
Cannibal
Nikola Tesla and You => Energy Weapons +2 (40)
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