Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
10
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
8%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Contract Killer
Covert Ops
Deep Sleep
Dream Crusher
Educated
Escalator to Heaven
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Infiltrator
Intense Training (4)
Lady Killer/Black Widow
Light Step
Mister Sandman
Mysterious Stranger
Nerves of Steel
Night Person
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Rad Regeneration
Silent Running
Superior Defender
Thief
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 3 PE 7 EN 3 CH 7 IN 7 AG 7 LK 6
Speech, Sneak, and Melee Weapons
Bobblehead (Intelligence)
Lying, Congressional Style => Speech +1 (35)
Lying, Congressional Style => Speech +1 (36)
Lying, Congressional Style => Speech +1 (37)
Bobblehead (Speech)
Covert Ops
Level 2
Speech +18 (65)
Lady Killer/Black Widow
Lying, Congressional Style => Speech +1 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (12)
Lying, Congressional Style => Speech +1 (67)
Lying, Congressional Style => Speech +1 (68)
Lying, Congressional Style => Speech +1 (69)
Lying, Congressional Style => Speech +1 (70)
Level 3
Speech +18 (88)
Thief
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Wired Reflexes
D.C. Journal of Internal Medicine => Medicine +1 (23)
Chinese Army: Special Ops Training Manual => Sneak +1 (51)
Level 4
Sneak +9 (60), Speech +1 (94), Barter +8 (42)
Intense Training (CH)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Strength)
Bobblehead (Melee Weapons)
Superior Defender
Level 5
Repair +3 (25), Explosives +3 (25), Barter +8 (50), Science +1 (26), Melee Weapons +1 (40), Medicine +2 (25)
Educated
Lying, Congressional Style => Speech +1 (95)
Tumblers Today => Lockpick +1 (41)
Big Book of Science => Science +1 (27)
Big Book of Science => Science +1 (28)
Big Book of Science => Science +1 (29)
Big Book of Science => Science +1 (30)
Big Book of Science => Science +1 (31)
Big Book of Science => Science +1 (32)
Big Book of Science => Science +1 (33)
Big Book of Science => Science +1 (34)
Big Book of Science => Science +1 (35)
Big Book of Science => Science +1 (36)
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
Big Book of Science => Science +1 (39)
Big Book of Science => Science +1 (40)
Paradise Lost => Speech +1 (96)
Pugilism Illustrated => Unarmed +1 (15)
D.C. Journal of Internal Medicine => Medicine +1 (26)
Tales of a Junktown Jerky Vendor => Barter +1 (51)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Barkskin
Power Armor Training
Level 6
Sneak +8 (70), Lockpick +4 (45), Speech +4 (100), Science +5 (55)
Intense Training (CH)
Ant Sight
Rad Regeneration
Booster Shot
Big Book of Science => Science +1 (56)
Big Book of Science => Science +1 (57)
Big Book of Science => Science +1 (58)
Big Book of Science => Science +1 (59)
Big Book of Science => Science +1 (60)
Chinese Army: Special Ops Training Manual => Sneak +1 (71)
D.C. Journal of Internal Medicine => Medicine +1 (37)
Guns and Bullets => Small Guns +1 (36)
Guns and Bullets => Small Guns +1 (37)
Hematophage
Level 7
Sneak +4 (75), Small Guns +3 (40), Energy Weapons +1 (37), Lockpick +3 (52), Explosives +3 (42), Barter +2 (55), Science +2 (62), Medicine +3 (40)
Intense Training (PE)
Big Book of Science => Science +1 (63)
Big Book of Science => Science +1 (64)
Big Book of Science => Science +1 (65)
Dream Crusher
Level 8
Energy Weapons +3 (40), Lockpick +3 (55), Repair +5 (40), Explosives +3 (45), Barter +5 (60), Science +2 (67)
Gunslinger
Level 9
Sneak +10 (85), Lockpick +3 (58), Barter +5 (65), Science +3 (72)
Intense Training (IN)
Xenotech Expert
Ghoul Ecology
Auto Expert
Big Book of Science => Science +1 (73)
Big Book of Science => Science +1 (74)
Big Book of Science => Science +1 (75)
Chinese Army: Special Ops Training Manual => Sneak +1 (86)
Chinese Army: Special Ops Training Manual => Sneak +1 (87)
Chinese Army: Special Ops Training Manual => Sneak +1 (88)
Chinese Army: Special Ops Training Manual => Sneak +1 (89)
Chinese Army: Special Ops Training Manual => Sneak +1 (90)
Chinese Army: Special Ops Training Manual => Sneak +1 (91)
Chinese Army: Special Ops Training Manual => Sneak +1 (92)
Chinese Army: Special Ops Training Manual => Sneak +1 (93)
Chinese Army: Special Ops Training Manual => Sneak +1 (94)
Chinese Army: Special Ops Training Manual => Sneak +1 (95)
Chinese Army: Special Ops Training Manual => Sneak +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (97)
Chinese Army: Special Ops Training Manual => Sneak +1 (98)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (43)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (44)
D.C. Journal of Internal Medicine => Medicine +1 (45)
Dean's Electronics => Repair +1 (43)
Dean's Electronics => Repair +1 (44)
Dean's Electronics => Repair +1 (45)
Dean's Electronics => Repair +1 (46)
Dean's Electronics => Repair +1 (47)
Dean's Electronics => Repair +1 (48)
Dean's Electronics => Repair +1 (49)
Dean's Electronics => Repair +1 (50)
Level 10
Small Guns +10 (50), Lockpick +7 (65), Barter +5 (70)
Mister Sandman
Level 11
Small Guns +20 (70), Unarmed +2 (27)
Finesse
Level 12
Small Guns +20 (90), Unarmed +2 (29)
Silent Running
Level 13
Small Guns +10 (100), Lockpick +5 (70), Unarmed +1 (30), Barter +1 (71), Medicine +5 (50)
Night Person
Pitt Fighter
Punga Power!
Level 14
Science +22 (97)
Light Step
Level 15
Barter +4 (75), Science +3 (100), Medicine +15 (65)
Contract Killer
Level 16
Energy Weapons +5 (45), Lockpick +2 (72), Melee Weapons +10 (50), Medicine +5 (70)
Better Criticals
Level 17
Lockpick +2 (74), Melee Weapons +20 (70)
Adamantium Skeleton
Level 18
Lockpick +4 (78), Melee Weapons +9 (79), Medicine +9 (79)
Infiltrator
Level 19
Lockpick +2 (80), Unarmed +18 (48), Melee Weapons +1 (80), Medicine +1 (80)
Mysterious Stranger
Level 20
Unarmed +22 (70)
Ninja
Level 21
Energy Weapons +22 (67)
Grim Reaper's Sprint
Level 22
Energy Weapons +3 (70), Explosives +15 (60), Barter +4 (79)
Puppies!
Level 23
Explosives +10 (70), Barter +1 (80), Big Guns +11 (36)
Deep Sleep
Level 24
Big Guns +22 (58)
Escalator to Heaven
Level 25
Repair +10 (60), Big Guns +12 (70)
Paralyzing Palm
Level 26
Unarmed +2 (72), Repair +10 (70), Explosives +10 (80)
Nerves of Steel
Level 27
Unarmed +3 (75), Barter +19 (99)
Animal Friend
Level 28
Lockpick +20 (100), Repair +1 (71), Barter +1 (100)
Warmonger
Level 29
Repair +4 (75), Melee Weapons +18 (98)
Pyromaniac
Duck and Cover! => Explosives +1 (81)
Duck and Cover! => Explosives +1 (82)
Duck and Cover! => Explosives +1 (83)
Duck and Cover! => Explosives +1 (84)
Duck and Cover! => Explosives +1 (85)
Duck and Cover! => Explosives +1 (86)
Duck and Cover! => Explosives +1 (87)
Duck and Cover! => Explosives +1 (88)
Duck and Cover! => Explosives +1 (89)
Duck and Cover! => Explosives +1 (90)
Grognak the Barbarian => Melee Weapons +1 (99)
Grognak the Barbarian => Melee Weapons +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (81)
D.C. Journal of Internal Medicine => Medicine +1 (82)
D.C. Journal of Internal Medicine => Medicine +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (84)
D.C. Journal of Internal Medicine => Medicine +1 (85)
D.C. Journal of Internal Medicine => Medicine +1 (86)
D.C. Journal of Internal Medicine => Medicine +1 (87)
D.C. Journal of Internal Medicine => Medicine +1 (88)
D.C. Journal of Internal Medicine => Medicine +1 (89)
D.C. Journal of Internal Medicine => Medicine +1 (90)
D.C. Journal of Internal Medicine => Medicine +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
Duck and Cover! => Explosives +1 (91)
Duck and Cover! => Explosives +1 (92)
Duck and Cover! => Explosives +1 (93)
Duck and Cover! => Explosives +1 (94)
Duck and Cover! => Explosives +1 (95)
Duck and Cover! => Explosives +1 (96)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
Nikola Tesla and You => Energy Weapons +1 (71)
Nikola Tesla and You => Energy Weapons +1 (72)
Lying, Congressional Style => Speech +1 (100)
Nikola Tesla and You => Energy Weapons +1 (73)
Nikola Tesla and You => Energy Weapons +1 (74)
Nikola Tesla and You => Energy Weapons +1 (75)
Nikola Tesla and You => Energy Weapons +1 (76)
Nikola Tesla and You => Energy Weapons +1 (77)
Nikola Tesla and You => Energy Weapons +1 (78)
Nikola Tesla and You => Energy Weapons +1 (79)
Nikola Tesla and You => Energy Weapons +1 (80)
Nikola Tesla and You => Energy Weapons +1 (81)
Nikola Tesla and You => Energy Weapons +1 (82)
Nikola Tesla and You => Energy Weapons +1 (83)
Nikola Tesla and You => Energy Weapons +1 (84)
Nikola Tesla and You => Energy Weapons +1 (85)
Nikola Tesla and You => Energy Weapons +1 (86)
Nikola Tesla and You => Energy Weapons +1 (87)
Nikola Tesla and You => Energy Weapons +1 (88)
Nikola Tesla and You => Energy Weapons +1 (89)
Nikola Tesla and You => Energy Weapons +1 (90)
Nikola Tesla and You => Energy Weapons +1 (91)
Nikola Tesla and You => Energy Weapons +1 (92)
Nikola Tesla and You => Energy Weapons +1 (93)
Nikola Tesla and You => Energy Weapons +1 (94)
Nikola Tesla and You => Energy Weapons +1 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (78)
Tumblers Today => Lockpick +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (87)
Tumblers Today => Lockpick +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (94)
Pugilism Illustrated => Unarmed +1 (76)
Pugilism Illustrated => Unarmed +1 (77)
Pugilism Illustrated => Unarmed +1 (78)
Pugilism Illustrated => Unarmed +1 (79)
Pugilism Illustrated => Unarmed +1 (80)
Pugilism Illustrated => Unarmed +1 (81)
Pugilism Illustrated => Unarmed +1 (82)
Pugilism Illustrated => Unarmed +1 (83)
Pugilism Illustrated => Unarmed +1 (84)
Pugilism Illustrated => Unarmed +1 (85)
Pugilism Illustrated => Unarmed +1 (86)
Pugilism Illustrated => Unarmed +1 (87)
Pugilism Illustrated => Unarmed +1 (88)
Pugilism Illustrated => Unarmed +1 (89)
Pugilism Illustrated => Unarmed +1 (90)
Pugilism Illustrated => Unarmed +1 (91)
Pugilism Illustrated => Unarmed +1 (92)
Pugilism Illustrated => Unarmed +1 (93)
Pugilism Illustrated => Unarmed +1 (94)
Pugilism Illustrated => Unarmed +1 (95)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Dean's Electronics => Repair +1 (76)
Dean's Electronics => Repair +1 (77)
Dean's Electronics => Repair +1 (78)
Dean's Electronics => Repair +1 (79)
Dean's Electronics => Repair +1 (80)
Dean's Electronics => Repair +1 (81)
Dean's Electronics => Repair +1 (82)
Dean's Electronics => Repair +1 (83)
Dean's Electronics => Repair +1 (84)
Dean's Electronics => Repair +1 (85)
Dean's Electronics => Repair +1 (86)
Dean's Electronics => Repair +1 (87)
Dean's Electronics => Repair +1 (88)
Dean's Electronics => Repair +1 (89)
Dean's Electronics => Repair +1 (90)
Dean's Electronics => Repair +1 (91)
Dean's Electronics => Repair +1 (92)
Duck and Cover! => Explosives +1 (100)
Level 30
Energy Weapons +5 (100), Unarmed +1 (100), Repair +8 (100), Medicine +1 (100), Big Guns +6 (100)
Almost Perfect
BishopBlitz, over 13 years ago:
I'm finished with this character! Hooray!
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