Strength
5
 
Perception
10
 
Endurance
10
 
Charisma
2
 
Intelligence
4
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
490
 
Melee Damage
2.5
 
Skill Points
14
 
Barter
21
 
Big Guns
37
 
Energy Weapons
90
 
Explosives
60
 
Lockpick
74
 
Medicine
61
 
Melee Weapons
27
 
Repair
75
 
Science
60
 
Small Guns
90
 
Sneak
94
 
Speech
63
 
Unarmed
75
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Dream Crusher
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Iron Fist (2)
Paralyzing Palm
Power Armor Training
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 1 PE 9 EN 9 CH 1 IN 3 AG 9 LK 8
Lockpick, Repair, Speech
Bobblehead (Medicine)
Level 2
Speech +13 (36)
Intense Training (ST)
Bobblehead (Intelligence)
Power Armor Training
Level 3
Lockpick +1 (40), Speech +4 (40), Repair +9 (38)
Intense Training (ST)
Wired Reflexes
Level 4
Repair +2 (40), Medicine +12 (36)
Comprehension
Bobblehead (Strength)
Bobblehead (Lockpick)
Level 5
Medicine +14 (50)
Iron Fist
Bobblehead (Repair)
Bobblehead (Speech)
Level 6
Energy Weapons +14 (38)
Bloody Mess
Bobblehead (Luck)
Bobblehead (Charisma)
Level 7
Small Guns +13 (38), Energy Weapons +1 (40)
Toughness
Ant Might
Level 8
Small Guns +2 (40), Sneak +12 (37)
Scrounger
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Endurance)
Level 9
Unarmed +13 (40), Sneak +1 (40)
Commando
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Rad Regeneration
Level 10
Science +14 (39)
Finesse
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Level 11
Explosives +3 (30), Science +11 (50)
Strong Back
Bobblehead (Barter)
Bobblehead (Big Guns)
Level 12
Energy Weapons +4 (46), Explosives +10 (40)
Silent Running
Barkskin
Bobblehead (Explosives)
Hematophage
Dream Crusher
Level 13
Energy Weapons +14 (60)
Sniper
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Dean's Electronics => Repair +2 (63)
Duck and Cover! => Explosives +2 (60)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Guns and Bullets => Small Guns +2 (62)
Tumblers Today => Lockpick +2 (55)
Level 14
Small Guns +8 (70), Repair +6 (69)
Cyborg
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
Tumblers Today => Lockpick +2 (61)
Tumblers Today => Lockpick +2 (63)
Tumblers Today => Lockpick +2 (65)
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Nikola Tesla and You => Energy Weapons +2 (78)
Lying, Congressional Style => Speech +2 (55)
Nikola Tesla and You => Energy Weapons +2 (80)
Lying, Congressional Style => Speech +2 (57)
Lying, Congressional Style => Speech +2 (59)
Lying, Congressional Style => Speech +2 (61)
Paradise Lost => Speech +2 (63)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Level 15
Small Guns +4 (74), Energy Weapons +10 (90)
Iron Fist
Level 16
Small Guns +14 (88)
Better Criticals
Level 17
Lockpick +8 (73), Repair +6 (75)
Action Boy/Girl
Level 18
Small Guns +2 (90), Unarmed +2 (62), Sneak +10 (80)
Concentrated Fire
Level 19
Lockpick +1 (74), Unarmed +13 (75)
Paralyzing Palm
Level 20
Sneak +14 (94)
Grim Reaper's Sprint
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