Level 1
ST 7 PE 6 EN 6 CH 1 IN 9 AG 6 LK 5
Speech, Small Guns, and Lockpick
Bobblehead (Strength)
Bobblehead (Medicine)
Level 2
Small Guns +3 (40), Lockpick +3 (35), Speech +3 (25), Repair +2 (30), Barter +4 (11), Science +2 (25), Medicine +2 (35)
Gun Nut
Bobblehead (Intelligence)
Level 3
Lockpick +5 (40), Speech +5 (30), Repair +3 (40), Barter +1 (12), Science +3 (30), Medicine +3 (40)
Gun Nut
Level 4
Speech +5 (35), Barter +8 (20), Science +7 (37)
Educated
Level 5
Lockpick +5 (45), Speech +5 (40), Barter +5 (25), Science +8 (45)
Comprehension
Level 6
Lockpick +5 (50), Speech +5 (45), Repair +5 (45), Barter +3 (28), Science +5 (50)
Toughness
Level 7
Speech +5 (50), Barter +8 (36), Medicine +10 (50)
Gun Nut
Ant Might
Bobblehead (Luck)
Level 8
Small Guns +5 (55), Lockpick +5 (55), Speech +5 (55), Repair +3 (53), Science +5 (55)
Strong Back
Level 9
Small Guns +5 (60), Lockpick +5 (60), Speech +5 (60), Repair +3 (56), Science +5 (60)
Commando
Level 10
Small Guns +5 (65), Lockpick +5 (65), Repair +4 (60), Barter +4 (40), Science +5 (65)
Finesse
Level 11
Small Guns +5 (70), Lockpick +5 (70), Repair +5 (65), Science +5 (70), Medicine +3 (53)
Bloody Mess
Level 12
Small Guns +5 (75), Lockpick +5 (75), Speech +1 (61), Science +5 (75), Medicine +7 (60)
Sniper
Level 13
Small Guns +5 (80), Lockpick +5 (80), Speech +3 (64), Science +5 (80), Medicine +5 (65)
Life Giver
Level 14
Sneak +2 (19), Speech +11 (75), Repair +5 (70), Medicine +5 (70)
Cyborg
Level 15
Sneak +3 (22), Speech +5 (80), Repair +10 (80), Medicine +5 (75)
Adamantium Skeleton
Wired Reflexes
Rad Regeneration
Paradise Lost => Speech +2 (82)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (24)
Chinese Army: Special Ops Training Manual => Sneak +2 (26)
Chinese Army: Special Ops Training Manual => Sneak +2 (28)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Sneak)
Level 16
Sneak +18 (60), Medicine +5 (90)
Better Criticals
Level 17
Sneak +10 (70), Big Guns +13 (30)
Action Boy/Girl
Level 18
Sneak +5 (85), Energy Weapons +10 (37), Big Guns +8 (38)
Silent Running
Level 19
Energy Weapons +23 (60)
Concentrated Fire
Level 20
Sneak +5 (90), Big Guns +18 (56)
Grim Reaper's Sprint
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Duck and Cover! => Explosives +2 (29)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
Duck and Cover! => Explosives +2 (35)
Duck and Cover! => Explosives +2 (37)
Grognak the Barbarian => Melee Weapons +2 (35)
Grognak the Barbarian => Melee Weapons +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Grognak the Barbarian => Melee Weapons +2 (43)
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Nikola Tesla and You => Energy Weapons +2 (78)
Nikola Tesla and You => Energy Weapons +2 (80)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Pugilism Illustrated => Unarmed +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Level 21
Sneak +10 (100), Medicine +10 (100), Big Guns +3 (94)
Tag! (Big Guns)
Level 22
Explosives +13 (50), Barter +4 (64), Big Guns +6 (100)
Intense Training (ST)
Level 23
Energy Weapons +10 (90), Barter +8 (72), Melee Weapons +5 (50)
Gunslinger
Level 24
Energy Weapons +10 (100), Explosives +10 (60), Barter +3 (75)
Demolition Expert
Level 25
Unarmed +3 (40), Explosives +15 (75), Barter +5 (80)
Demolition Expert
Level 26
Explosives +15 (90), Barter +8 (88)
Demolition Expert
Level 27
Explosives +10 (100), Barter +3 (91), Melee Weapons +10 (60)
Pyromaniac
Level 28
Barter +9 (100), Melee Weapons +14 (74)
Lady Killer/Black Widow
Level 29
Melee Weapons +23 (97)
Ninja
Level 30
Unarmed +20 (68), Melee Weapons +3 (100)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Barkskin
Auto Expert
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Superior Defender
Xenotech Expert
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
+1 LCK from Lucky 8th Ball = 10 LCK(GET LUCK BOBBLEHEAD TO GET TO 6 FOR PERKS!!!!).
I max INT ASAP rushing the INT Bobblehead before LVL 3.
I lower CH to 1(useless stat) and put +1 to AGI, PER, END, then +2 to STR, starting at 7. Then i get the STR Bobblehead(+1 STR),Ant Might(+1 STR) then later on Intensive Training(+1 STR), getting to 10 STR.
I also max skills with level up points 'till around 80 skill then get +20 or more from bobbleheads, books etc.