Level 1
ST 7 PE 7 EN 6 CH 3 IN 5 AG 6 LK 6
Sneak, Melee Weapons, and Lockpick
Level 2
Sneak +5 (37), Repair +5 (20), Medicine +5 (20)
Lady Killer/Black Widow
Level 3
Sneak +3 (40), Lockpick +6 (40), Melee Weapons +6 (40)
Swift Learner
Level 4
Sneak +5 (45), Repair +10 (30)
Educated
Level 5
Energy Weapons +1 (20), Explosives +6 (25), Melee Weapons +1 (41), Medicine +10 (30)
Thief
Rad Regeneration
Bobblehead (Repair)
Chinese Army: Special Ops Training Manual => Sneak +1 (51)
Level 6
Small Guns +15 (32), Melee Weapons +3 (44)
Gunslinger
Level 7
Small Guns +8 (40), Lockpick +5 (50), Medicine +5 (35)
Swift Learner
Level 8
Lockpick +10 (60), Repair +2 (42), Melee Weapons +6 (50)
Commando
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Hematophage
Level 9
Lockpick +5 (75), Repair +8 (50), Medicine +5 (40)
Strong Back
Bobblehead (Unarmed)
Level 10
Sneak +3 (54), Lockpick +15 (90)
Finesse
Level 11
Sneak +6 (60), Melee Weapons +10 (60), Medicine +2 (42)
Mister Sandman
Bobblehead (Sneak)
Level 12
Small Guns +10 (60), Melee Weapons +5 (65), Medicine +3 (45)
Silent Running
Level 13
Small Guns +8 (68), Lockpick +10 (100)
Sniper
Ant Might
Bobblehead (Energy Weapons)
Level 14
Small Guns +2 (70), Melee Weapons +13 (80), Medicine +3 (48)
Adamantium Skeleton
Level 15
Small Guns +15 (85), Medicine +2 (50), Big Guns +1 (18)
Cannibal
Level 16
Small Guns +5 (90), Energy Weapons +1 (31), Big Guns +12 (30)
Tag! (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Level 17
Sneak +10 (90), Energy Weapons +4 (35), Medicine +4 (69)
Better Criticals (Medicine)
Bobblehead (Medicine)
Level 18
Sneak +5 (95), Small Guns +5 (95), Energy Weapons +5 (40), Repair +2 (52), Medicine +1 (80)
Infiltrator (Medicine)
Bobblehead (Science)
Bobblehead (Big Guns)
Wired Reflexes
Power Armor Training
Level 19
Sneak +5 (100), Small Guns +5 (100), Repair +3 (55), Medicine +5 (85)
Intense Training (EN)
Level 20
Repair +18 (73)
Ninja (Medicine)
Level 21
Repair +18 (91)
Grim Reaper's Sprint (Medicine)
Level 22
Repair +9 (100), Melee Weapons +2 (92), Medicine +7 (92)
Solar Powered (Medicine)
Level 23
Energy Weapons +2 (42), Melee Weapons +8 (100), Medicine +8 (100)
Size Matters (Medicine)
Level 24
Science +18 (43)
Size Matters (Medicine)
Level 25
Science +17 (60), Big Guns +1 (73)
Cyborg (Medicine)
Level 26
Energy Weapons +16 (68), Big Guns +2 (90)
Size Matters (Medicine)
Level 27
Energy Weapons +18 (86)
Toughness (Medicine)
Level 28
Energy Weapons +14 (100), Big Guns +4 (94)
Party Boy/Girl (Medicine)
Level 29
Science +12 (72), Big Guns +6 (100)
Quantum Chemist (Medicine)
Level 30
Science +18 (100)
Almost Perfect (Medicine)
Covert Ops
Auto Expert
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Speech)
Booster Shot
Pitt Fighter
I'd steer away from relying on Skill Books unless you're using them to meet a requirement for a Perk, though. That way if you plan to use the History tab as a sort of map to recreating this character in-game it wont be as cluttered.
Likewise with the Intense Training Perk. Unless you're using it to meet a requirement (and that might be why you used it, but I didn't check) I'd ignore it. Holding out for Almost Perfect and then collecting all the stat Bobbleheads is totally worth it.