Strength
9
 
Perception
6
 
Endurance
6
 
Charisma
4
 
Intelligence
4
 
Agility
6
 
Luck
6
 
Action Points
102
 
Carry Weight
290
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
500
 
Melee Damage
4.5
 
Skill Points
14
 
Barter
54
 
Big Guns
28
 
Energy Weapons
68
 
Explosives
60
 
Lockpick
79
 
Medicine
60
 
Melee Weapons
52
 
Repair
53
 
Science
70
 
Small Guns
64
 
Sneak
77
 
Speech
69
 
Unarmed
55
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Better Criticals
Chem Resistant
Chemist
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Lady Killer/Black Widow
Life Giver
Mister Sandman
Pyromaniac
Quantum Chemist
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 8 PE 6 EN 6 CH 4 IN 4 AG 6 LK 6
Lockpick, Science, Repair
Level 2
Lockpick +2 (34), Science +12 (40)
Lady Killer/Black Widow
Level 3
Lockpick +6 (40), Repair +8 (41)
Gun Nut
Level 4
Small Guns +14 (36)
Child at Heart
Level 5
Barter +14 (27)
Comprehension
Covert Ops
Ant Might
Level 6
Barter +13 (40), Big Guns +1 (18)
Toughness
Level 7
Energy Weapons +13 (30), Explosives +1 (18)
Gunslinger
Level 8
Explosives +14 (32)
Rad Resistance
Level 9
Small Guns +1 (40), Sneak +13 (30)
Strong Back
Level 10
Speech +14 (27)
Finesse
Level 11
Explosives +8 (40), Medicine +6 (19)
Scrounger
Level 12
Unarmed +1 (18), Speech +13 (40)
Sniper
Bobblehead (Science)
Bobblehead (Sneak)
Level 13
Unarmed +4 (22), Sneak +10 (60)
Silent Running
Level 14
Medicine +14 (33)
Adamantium Skeleton
Level 15
Melee Weapons +7 (30), Medicine +7 (40)
Robotics Expert
Bobblehead (Medicine)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Level 16
Unarmed +4 (26), Melee Weapons +10 (40)
Cyborg
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Explosives)
Level 17
Unarmed +14 (50)
Better Criticals
Level 18
Lockpick +12 (65), Science +2 (63)
Action Boy/Girl
Level 19
Small Guns +14 (64)
Commando
Level 20
Energy Weapons +4 (54), Unarmed +2 (52), Explosives +4 (54), Barter +4 (54)
Grim Reaper's Sprint
Level 21
Speech +2 (52), Sneak +3 (63), Repair +1 (52), Explosives +6 (60), Melee Weapons +2 (52)
Pyromaniac
Level 22
Unarmed +3 (55), Speech +3 (55), Repair +1 (53), Science +7 (70)
Quantum Chemist
Level 23
Sneak +14 (77)
Mister Sandman
Level 24
Speech +14 (69)
Chemist
Level 25
Lockpick +14 (79)
Life Giver
Level 26
Energy Weapons +14 (68)
Chem Resistant
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