Strength
6
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
8
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
15
 
Big Guns
15
 
Energy Weapons
32
 
Explosives
17
 
Lockpick
32
 
Medicine
36
 
Melee Weapons
17
 
Repair
22
 
Science
21
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Level 1
ST 6 PE 6 EN 5 CH 5 IN 8 AG 5 LK 5
Energy Weapons, Lockpick, and Medicine
Dean's Electronics => Repair +1 (22)
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