Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
90
 
Unarmed
97
 
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Booster Shot
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (4)
Light Step
Little Leaguer (3)
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Absorption
Rad Resistance
Robotics Expert
Silent Running
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 9 PE 8 EN 9 CH 1 IN 9 AG 3 LK 1
Lockpick, Sneak, and Unarmed
Bobblehead (Medicine)
Level 2
Lockpick +16 (50), Medicine +3 (34)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Small Guns +14 (27), Medicine +6 (42)
Intense Training (AG)
Level 4
Sneak +2 (30), Small Guns +3 (30), Energy Weapons +1 (20), Explosives +1 (20), Science +9 (32), Big Guns +4 (25)
Educated
Level 5
Unarmed +9 (45), Speech +5 (10), Repair +2 (25), Melee Weapons +4 (25), Medicine +3 (50)
Daddy's Boy/Girl
Level 6
Lockpick +7 (57), Speech +6 (16), Science +10 (47)
Toughness
Level 7
Small Guns +4 (36), Lockpick +15 (72), Speech +4 (20)
Intense Training (AG)
Level 8
Sneak +18 (50), Small Guns +1 (37), Speech +4 (24)
Daddy's Boy/Girl
Level 9
Speech +11 (35), Barter +2 (7), Melee Weapons +10 (35)
Daddy's Boy/Girl
Level 10
Speech +15 (50), Barter +3 (10), Melee Weapons +5 (40)
Strong Back
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Covert Ops
Ant Sight
Barkskin
Booster Shot
Pitt Fighter
Level 11
Sneak +10 (70), Melee Weapons +13 (63)
Rad Resistance
Level 12
Small Guns +15 (65), Energy Weapons +3 (35), Explosives +3 (35), Melee Weapons +2 (65)
Silent Running
Level 13
Lockpick +7 (94), Repair +1 (36), Melee Weapons +10 (80), Medicine +5 (65)
Little Leaguer
Level 14
Small Guns +4 (69), Science +15 (85), Melee Weapons +4 (84)
Cyborg
Level 15
Speech +8 (68), Repair +14 (50), Barter +1 (21)
Light Step
Level 16
Small Guns +11 (80), Science +11 (96), Medicine +1 (66)
Little Leaguer
Level 17
Sneak +8 (88), Small Guns +8 (88), Repair +6 (56), Barter +1 (22)
Little Leaguer
Level 18
Repair +10 (66), Barter +3 (25), Big Guns +10 (45)
Sniper
Level 19
Explosives +3 (53), Barter +20 (45)
Finesse
Level 20
Repair +20 (86), Medicine +3 (69)
Ninja
Level 21
Repair +10 (96), Medicine +13 (82)
Grim Reaper's Sprint
Level 22
Explosives +9 (62), Medicine +14 (96)
Pyromaniac
Level 23
Energy Weapons +1 (46), Explosives +22 (84)
Robotics Expert
Level 24
Energy Weapons +13 (61), Explosives +10 (96)
No Weaknesses
Level 25
Unarmed +3 (60), Barter +6 (61), Big Guns +14 (61)
Fast Metabolism
Level 26
Energy Weapons +10 (71), Barter +3 (64), Big Guns +10 (71)
Intense Training (LK)
Level 27
Energy Weapons +14 (85), Big Guns +9 (80)
Better Criticals
Level 28
Energy Weapons +11 (96), Big Guns +12 (92)
Rad Absorption
Level 29
Unarmed +10 (70), Barter +9 (88), Big Guns +4 (96)
Tag! (Barter)
Level 30
Unarmed +23 (95)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Power Armor Training
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