Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Repair, and Explosives
Level 2
Small Guns +5 (40), Repair +7 (50), Science +2 (25), Melee Weapons +3 (20), Medicine +2 (25)
Gun Nut
Level 3
Energy Weapons +4 (19), Lockpick +10 (25), Barter +5 (20)
Gun Nut
Bobblehead (Intelligence)
Level 4
Energy Weapons +1 (20), Speech +10 (25), Repair +3 (60), Science +3 (30), Medicine +3 (30)
Educated
Level 5
Energy Weapons +5 (25), Speech +3 (28), Barter +5 (25), Big Guns +10 (25)
Comprehension
Ant Sight
Level 6
Small Guns +5 (50), Energy Weapons +3 (30), Lockpick +3 (30), Speech +2 (30), Explosives +3 (35), Barter +5 (30), Medicine +2 (32)
Bloody Mess
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Duck and Cover! => Explosives +2 (37)
Level 7
Lockpick +4 (34), Explosives +3 (40), Barter +8 (40), Science +5 (35), Medicine +3 (35)
Intense Training (AG)
Level 8
Sneak +3 (20), Small Guns +8 (60), Lockpick +1 (35), Repair +1 (61), Science +5 (40), Big Guns +5 (30)
Gunslinger