Level 1
ST 8 PE 7 EN 9 CH 1 IN 9 AG 5 LK 1
Barter, Speech, and Science
Level 2
Sneak +2 (15), Small Guns +2 (15), Speech +5 (25), Repair +4 (25), Barter +5 (25), Big Guns +1 (22)
Lady Killer/Black Widow
Level 3
Sneak +3 (18), Small Guns +5 (20), Lockpick +3 (20), Explosives +1 (18), Medicine +4 (25), Big Guns +3 (25)
Intense Training (ST)
Level 4
Sneak +2 (20), Lockpick +5 (25), Speech +5 (30), Barter +5 (30), Science +2 (38)
Educated
Level 5
Small Guns +2 (22), Energy Weapons +3 (20), Lockpick +2 (27), Repair +5 (30), Explosives +2 (20), Science +2 (40), Melee Weapons +4 (25), Medicine +2 (27)
Intense Training (CH)
Level 6
Sneak +5 (25), Small Guns +2 (24), Speech +8 (42), Barter +4 (38), Medicine +3 (30)
Intense Training (CH)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Charisma)
Level 7
Small Guns +1 (25), Lockpick +3 (30), Repair +8 (40), Science +5 (47), Melee Weapons +3 (30), Medicine +3 (35)
Child at Heart
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (58)
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
Grognak the Barbarian => Melee Weapons +1 (41)
Level 8
Speech +11 (65), Barter +3 (53), Melee Weapons +9 (50)
Strong Back
Level 9
Lockpick +8 (50), Explosives +13 (45), Big Guns +2 (39)
Toughness
Level 10
Small Guns +3 (40), Energy Weapons +8 (40), Unarmed +2 (35), Barter +7 (60), Science +2 (60), Big Guns +1 (40)
Commando
Level 11
Sneak +2 (40), Small Guns +10 (50), Science +11 (71)
Comprehension
Level 12
Speech +4 (69), Repair +5 (55), Science +4 (75), Melee Weapons +5 (55), Medicine +5 (50)
Life Giver
Level 13
Small Guns +2 (52), Unarmed +5 (40), Speech +6 (75), Barter +10 (70)
Thief
Level 14
Small Guns +3 (55), Barter +10 (80), Science +5 (80), Big Guns +5 (45)
Adamantium Skeleton
Level 15
Speech +5 (80), Melee Weapons +3 (58), Medicine +10 (60), Big Guns +5 (65)
Size Matters
Level 16
Energy Weapons +10 (50), Unarmed +3 (43), Barter +5 (85), Big Guns +5 (70)
Tag! (Small Guns)
Level 17
Energy Weapons +1 (51), Speech +5 (85), Repair +5 (60), Science +5 (85), Melee Weapons +2 (60), Big Guns +5 (90)
Size Matters
Level 18
Lockpick +5 (60), Unarmed +7 (50), Speech +5 (90), Barter +5 (90), Big Guns +1 (91)
Action Boy/Girl
Level 19
Energy Weapons +4 (55), Speech +5 (95), Barter +5 (95), Big Guns +9 (100)
Thief
Level 20
Unarmed +5 (55), Speech +5 (100), Explosives +3 (48), Barter +5 (100), Science +5 (90)
Grim Reaper's Sprint
Level 21
Sneak +10 (65), Energy Weapons +3 (58), Medicine +10 (70)
Thief
Duck and Cover! => Explosives +2 (50)
Level 22
Sneak +5 (70), Small Guns +5 (75), Unarmed +5 (60), Science +8 (98)
Quantum Chemist
Level 23
Small Guns +5 (80), Unarmed +5 (65), Repair +11 (71), Science +2 (100)
Puppies!
Level 24
Sneak +5 (77), Small Guns +5 (87), Energy Weapons +2 (62), Lockpick +2 (74), Unarmed +5 (72), Repair +4 (77)
No Weaknesses
Level 25
Energy Weapons +8 (70), Lockpick +1 (75), Repair +3 (80), Melee Weapons +8 (70), Medicine +3 (75)
Deep Sleep
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 26
Sneak +3 (80), Small Guns +3 (90), Energy Weapons +10 (80), Unarmed +3 (75), Explosives +4 (56)
Rad Tolerance
Level 27
Sneak +10 (90), Unarmed +5 (80), Melee Weapons +3 (73), Medicine +5 (80)
Gun Nut
Level 28
Lockpick +1 (76), Repair +10 (95), Melee Weapons +2 (75), Medicine +10 (90)
Size Matters
Level 29
Lockpick +14 (90), Unarmed +9 (89)
Gun Nut
Level 30
Energy Weapons +4 (88), Lockpick +10 (100), Explosives +4 (64), Melee Weapons +5 (82)
Almost Perfect
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)