Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
88
 
Explosives
100
 
Lockpick
100
 
Medicine
92
 
Melee Weapons
82
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
98
 
Speech
100
 
Unarmed
91
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Child at Heart
Commando
Comprehension
Deep Sleep
Educated
Grim Reaper's Sprint
Gun Nut (2)
Intense Training (3)
Lady Killer/Black Widow
Life Giver
No Weaknesses
Puppies!
Quantum Chemist
Rad Tolerance
Size Matters (3)
Strong Back
Tag!
Thief (3)
Toughness
Level 1
ST 8 PE 7 EN 9 CH 1 IN 9 AG 5 LK 1
Barter, Speech, and Science
Level 2
Sneak +2 (15), Small Guns +2 (15), Speech +5 (25), Repair +4 (25), Barter +5 (25), Big Guns +1 (22)
Lady Killer/Black Widow
Level 3
Sneak +3 (18), Small Guns +5 (20), Lockpick +3 (20), Explosives +1 (18), Medicine +4 (25), Big Guns +3 (25)
Intense Training (ST)
Level 4
Sneak +2 (20), Lockpick +5 (25), Speech +5 (30), Barter +5 (30), Science +2 (38)
Educated
Level 5
Small Guns +2 (22), Energy Weapons +3 (20), Lockpick +2 (27), Repair +5 (30), Explosives +2 (20), Science +2 (40), Melee Weapons +4 (25), Medicine +2 (27)
Intense Training (CH)
Level 6
Sneak +5 (25), Small Guns +2 (24), Speech +8 (42), Barter +4 (38), Medicine +3 (30)
Intense Training (CH)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Charisma)
Level 7
Small Guns +1 (25), Lockpick +3 (30), Repair +8 (40), Science +5 (47), Melee Weapons +3 (30), Medicine +3 (35)
Child at Heart
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (58)
Chinese Army: Special Ops Training Manual => Sneak +1 (38)
Grognak the Barbarian => Melee Weapons +1 (41)
Level 8
Speech +11 (65), Barter +3 (53), Melee Weapons +9 (50)
Strong Back
Level 9
Lockpick +8 (50), Explosives +13 (45), Big Guns +2 (39)
Toughness
Level 10
Small Guns +3 (40), Energy Weapons +8 (40), Unarmed +2 (35), Barter +7 (60), Science +2 (60), Big Guns +1 (40)
Commando
Level 11
Sneak +2 (40), Small Guns +10 (50), Science +11 (71)
Comprehension
Level 12
Speech +4 (69), Repair +5 (55), Science +4 (75), Melee Weapons +5 (55), Medicine +5 (50)
Life Giver
Level 13
Small Guns +2 (52), Unarmed +5 (40), Speech +6 (75), Barter +10 (70)
Thief
Level 14
Small Guns +3 (55), Barter +10 (80), Science +5 (80), Big Guns +5 (45)
Adamantium Skeleton
Level 15
Speech +5 (80), Melee Weapons +3 (58), Medicine +10 (60), Big Guns +5 (65)
Size Matters
Level 16
Energy Weapons +10 (50), Unarmed +3 (43), Barter +5 (85), Big Guns +5 (70)
Tag! (Small Guns)
Level 17
Energy Weapons +1 (51), Speech +5 (85), Repair +5 (60), Science +5 (85), Melee Weapons +2 (60), Big Guns +5 (90)
Size Matters
Level 18
Lockpick +5 (60), Unarmed +7 (50), Speech +5 (90), Barter +5 (90), Big Guns +1 (91)
Action Boy/Girl
Level 19
Energy Weapons +4 (55), Speech +5 (95), Barter +5 (95), Big Guns +9 (100)
Thief
Level 20
Unarmed +5 (55), Speech +5 (100), Explosives +3 (48), Barter +5 (100), Science +5 (90)
Grim Reaper's Sprint
Level 21
Sneak +10 (65), Energy Weapons +3 (58), Medicine +10 (70)
Thief
Duck and Cover! => Explosives +2 (50)
Level 22
Sneak +5 (70), Small Guns +5 (75), Unarmed +5 (60), Science +8 (98)
Quantum Chemist
Level 23
Small Guns +5 (80), Unarmed +5 (65), Repair +11 (71), Science +2 (100)
Puppies!
Level 24
Sneak +5 (77), Small Guns +5 (87), Energy Weapons +2 (62), Lockpick +2 (74), Unarmed +5 (72), Repair +4 (77)
No Weaknesses
Level 25
Energy Weapons +8 (70), Lockpick +1 (75), Repair +3 (80), Melee Weapons +8 (70), Medicine +3 (75)
Deep Sleep
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 26
Sneak +3 (80), Small Guns +3 (90), Energy Weapons +10 (80), Unarmed +3 (75), Explosives +4 (56)
Rad Tolerance
Level 27
Sneak +10 (90), Unarmed +5 (80), Melee Weapons +3 (73), Medicine +5 (80)
Gun Nut
Level 28
Lockpick +1 (76), Repair +10 (95), Melee Weapons +2 (75), Medicine +10 (90)
Size Matters
Level 29
Lockpick +14 (90), Unarmed +9 (89)
Gun Nut
Level 30
Energy Weapons +4 (88), Lockpick +10 (100), Explosives +4 (64), Melee Weapons +5 (82)
Almost Perfect
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
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