Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
92
 
Big Guns
92
 
Energy Weapons
92
 
Explosives
92
 
Lockpick
100
 
Medicine
86
 
Melee Weapons
97
 
Repair
91
 
Science
86
 
Small Guns
95
 
Sneak
95
 
Speech
92
 
Unarmed
92
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Life Giver
Light Step
Nerves of Steel
Power Armor Training
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 4 PE 5 EN 7 CH 1 IN 9 AG 7 LK 7
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +14 (45), Repair +5 (44)
Intense Training (ST)
Bobblehead (Intelligence)
Level 3
Lockpick +20 (65)
Intense Training (AG)
Power Armor Training
Level 4
Lockpick +5 (70), Repair +15 (61)
Educated
Level 5
Sneak +3 (25), Small Guns +1 (38), Repair +19 (80)
Comprehension
Level 6
Sneak +18 (43), Small Guns +5 (43)
Toughness
Level 7
Sneak +7 (50), Small Guns +7 (50), Speech +1 (9), Science +4 (30), Medicine +4 (40)
Gunslinger
Level 8
Sneak +10 (60), Small Guns +10 (60), Speech +1 (10), Science +1 (31), Medicine +1 (41)
Strong Back
Level 9
Sneak +10 (70), Small Guns +10 (70), Speech +1 (11), Science +1 (32), Medicine +1 (42)
Commando
Level 10
Small Guns +10 (80), Lockpick +10 (80), Speech +1 (12), Science +1 (33), Medicine +1 (43)
Finesse
Level 11
Speech +21 (33), Science +1 (34), Medicine +1 (44)
Scrounger
Level 12
Energy Weapons +6 (24), Speech +17 (50)
Intense Training (PE)
Ant Sight
Level 13
Energy Weapons +19 (45), Explosives +4 (24)
Sniper
Level 14
Energy Weapons +20 (65), Explosives +3 (27)
Silent Running
Bobblehead (Science)
Level 15
Science +7 (51), Medicine +16 (60)
Light Step
Level 16
Explosives +23 (50)
Better Criticals
Level 17
Explosives +15 (65), Melee Weapons +4 (20), Big Guns +4 (24)
Action Boy/Girl
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Level 18
Unarmed +10 (30), Melee Weapons +10 (30), Big Guns +3 (27)
Concentrated Fire
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Barkskin
Wired Reflexes
Rad Regeneration
Level 19
Unarmed +5 (45), Science +9 (60), Melee Weapons +5 (45), Big Guns +4 (31)
Cyborg
Level 20
Unarmed +15 (60), Big Guns +8 (39)
Grim Reaper's Sprint
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Level 21
Melee Weapons +12 (57), Big Guns +11 (60)
Explorer
Level 22
Unarmed +8 (68), Melee Weapons +10 (67), Big Guns +5 (65)
Puppies!
Level 23
Unarmed +7 (75), Science +15 (75), Big Guns +1 (66)
Quantum Chemist
Level 24
Barter +23 (41)
Robotics Expert
Level 25
Barter +21 (62), Medicine +2 (62)
Life Giver
Level 26
Barter +9 (71), Melee Weapons +5 (72), Medicine +9 (71)
Nerves of Steel
Level 27
Melee Weapons +14 (86), Medicine +9 (80)
Warmonger
Level 28
Unarmed +10 (85), Explosives +3 (78), Science +10 (85)
Rad Absorption
Level 29
Explosives +4 (82), Medicine +5 (85), Big Guns +14 (80)
Adamantium Skeleton
Level 30
Speech +13 (90), Explosives +3 (90), Barter +2 (90), Big Guns +5 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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