Level 1
  
    ST 8 PE 5 EN 9 CH 1 IN 1 AG 7 LK 9
  
    Melee Weapons, Repair, and Medicine
  
    Bobblehead (Strength)
  
    Bobblehead (Perception)
  
    Bobblehead (Endurance)
  
    Bobblehead (Intelligence)
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Medicine)
  
    Bobblehead (Repair)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Explosives)
  
  
  
  Level 2
  
    Repair +4 (40), Explosives +4 (38), Medicine +4 (40)
  
    Little Leaguer
  
  
  
  Level 3
  
    Repair +6 (46), Medicine +6 (46)
  
    Little Leaguer
  
  
  
  Level 4
  
    Repair +6 (52), Medicine +6 (52)
  
    Little Leaguer
  
  
  
  Level 5
  
    Repair +2 (54), Explosives +2 (50), Melee Weapons +5 (70), Medicine +3 (55)
  
    Intense Training (AG)
  
  
  
  Level 6
  
    Small Guns +12 (47)
  
    Bloody Mess
  
  
  
  Level 7
  
    Small Guns +1 (48), Repair +1 (55), Explosives +5 (55), Melee Weapons +5 (75)
  
    Toughness
  
  
  
  Level 8
  
    Small Guns +2 (50), Repair +2 (57), Explosives +3 (58), Medicine +5 (60)
  
    Demolition Expert
  
  
  
  Level 9
  
    Small Guns +7 (57), Repair +3 (60), Explosives +2 (60)
  
    Demolition Expert
  
  
  
  Level 10
  
    Small Guns +3 (60), Repair +3 (63), Explosives +3 (63), Medicine +3 (63)
  
    Finesse
  
  
  
  Level 11
  
    Repair +4 (67), Explosives +4 (67), Medicine +4 (67)
  
    Demolition Expert
  
  
  
  Level 12
  
    Repair +4 (71), Explosives +4 (71), Medicine +4 (71)
  
    Life Giver
  
  
  
  Level 13
  
    Repair +4 (75), Explosives +4 (75), Medicine +4 (75)
  
    Fast Metabolism
  
  
  
  Level 14
  
    Small Guns +12 (72)
  
    Chemist
  
  
  
  Level 15
  
    Small Guns +3 (77), Melee Weapons +5 (80), Medicine +4 (79)
  
    Intense Training (AG)
  
    Ant Might
  
    Barkskin
  
    Power Armor Training
  
    Pitt Fighter
  
    Superior Defender
  
    Dream Crusher
  
  
  
  Level 16
  
    Repair +4 (79), Explosives +4 (79), Melee Weapons +3 (85), Medicine +1 (80)
  
    Better Criticals
  
  
  
  Level 17
  
    Small Guns +8 (85), Repair +3 (82), Explosives +1 (80)
  
    Chem Resistant
  
  
  
  Level 18
  
    Repair +3 (85), Explosives +4 (84), Medicine +5 (85)
  
    Tag! (Science)
  
  
  
  Level 19
  
    Science +12 (38)
  
    Strong Back
  
  
  
  Level 20
  
    Science +12 (52)
  
    Intense Training (IN)
  
  
  
  Level 21
  
    Explosives +2 (86), Science +3 (57), Melee Weapons +5 (90), Medicine +3 (92)
  
    Intense Training (IN)
  
  
  
  Level 22
  
    Repair +1 (90), Explosives +5 (91), Science +3 (60), Melee Weapons +5 (95)
  
    Commando
  
  
  
  Level 23
  
    Small Guns +2 (92), Explosives +4 (95), Melee Weapons +5 (100), Medicine +3 (95)
  
    Gun Nut
  
  
  
  Level 24
  
    Unarmed +4 (31), Explosives +5 (100), Medicine +5 (100)
  
    Cyborg
  
  
  
  Level 25
  
    Lockpick +14 (33)
  
    Gun Nut
  
  
  
  Level 26
  
    Small Guns +3 (100), Lockpick +11 (44)
  
    No Weaknesses
  
  
  
  Level 27
  
    Lockpick +15 (59)
  
    Nerves of Steel
  
  
  
  Level 28
  
    Lockpick +15 (74)
  
    Party Boy/Girl
  
  
  
  Level 29
  
    Lockpick +15 (89)
  
    Rad Absorption
  
  
  
  Level 30
  
    Lockpick +11 (100), Science +4 (66)
  
    Nuclear Anomaly