Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
5
 
Intelligence
5
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
17
 
Big Guns
27
 
Energy Weapons
29
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
66
 
Small Guns
100
 
Sneak
27
 
Speech
17
 
Unarmed
31
 
Ant Might
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Cyborg
Demolition Expert (3)
Dream Crusher
Fast Metabolism
Finesse
Gun Nut (2)
Intense Training (4)
Life Giver
Little Leaguer (3)
Nerves of Steel
No Weaknesses
Nuclear Anomaly
Party Boy/Girl
Pitt Fighter
Power Armor Training
Rad Absorption
Strong Back
Superior Defender
Tag!
Toughness
Level 1
ST 8 PE 5 EN 9 CH 1 IN 1 AG 7 LK 9
Melee Weapons, Repair, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Level 2
Repair +4 (40), Explosives +4 (38), Medicine +4 (40)
Little Leaguer
Level 3
Repair +6 (46), Medicine +6 (46)
Little Leaguer
Level 4
Repair +6 (52), Medicine +6 (52)
Little Leaguer
Level 5
Repair +2 (54), Explosives +2 (50), Melee Weapons +5 (70), Medicine +3 (55)
Intense Training (AG)
Level 6
Small Guns +12 (47)
Bloody Mess
Level 7
Small Guns +1 (48), Repair +1 (55), Explosives +5 (55), Melee Weapons +5 (75)
Toughness
Level 8
Small Guns +2 (50), Repair +2 (57), Explosives +3 (58), Medicine +5 (60)
Demolition Expert
Level 9
Small Guns +7 (57), Repair +3 (60), Explosives +2 (60)
Demolition Expert
Level 10
Small Guns +3 (60), Repair +3 (63), Explosives +3 (63), Medicine +3 (63)
Finesse
Level 11
Repair +4 (67), Explosives +4 (67), Medicine +4 (67)
Demolition Expert
Level 12
Repair +4 (71), Explosives +4 (71), Medicine +4 (71)
Life Giver
Level 13
Repair +4 (75), Explosives +4 (75), Medicine +4 (75)
Fast Metabolism
Level 14
Small Guns +12 (72)
Chemist
Level 15
Small Guns +3 (77), Melee Weapons +5 (80), Medicine +4 (79)
Intense Training (AG)
Ant Might
Barkskin
Power Armor Training
Pitt Fighter
Superior Defender
Dream Crusher
Level 16
Repair +4 (79), Explosives +4 (79), Melee Weapons +3 (85), Medicine +1 (80)
Better Criticals
Level 17
Small Guns +8 (85), Repair +3 (82), Explosives +1 (80)
Chem Resistant
Level 18
Repair +3 (85), Explosives +4 (84), Medicine +5 (85)
Tag! (Science)
Level 19
Science +12 (38)
Strong Back
Level 20
Science +12 (52)
Intense Training (IN)
Level 21
Explosives +2 (86), Science +3 (57), Melee Weapons +5 (90), Medicine +3 (92)
Intense Training (IN)
Level 22
Repair +1 (90), Explosives +5 (91), Science +3 (60), Melee Weapons +5 (95)
Commando
Level 23
Small Guns +2 (92), Explosives +4 (95), Melee Weapons +5 (100), Medicine +3 (95)
Gun Nut
Level 24
Unarmed +4 (31), Explosives +5 (100), Medicine +5 (100)
Cyborg
Level 25
Lockpick +14 (33)
Gun Nut
Level 26
Small Guns +3 (100), Lockpick +11 (44)
No Weaknesses
Level 27
Lockpick +15 (59)
Nerves of Steel
Level 28
Lockpick +15 (74)
Party Boy/Girl
Level 29
Lockpick +15 (89)
Rad Absorption
Level 30
Lockpick +11 (100), Science +4 (66)
Nuclear Anomaly
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