Level 1
ST 8 PE 5 EN 9 CH 1 IN 1 AG 7 LK 9
Melee Weapons, Repair, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Level 2
Repair +4 (40), Explosives +4 (38), Medicine +4 (40)
Little Leaguer
Level 3
Repair +6 (46), Medicine +6 (46)
Little Leaguer
Level 4
Repair +6 (52), Medicine +6 (52)
Little Leaguer
Level 5
Repair +2 (54), Explosives +2 (50), Melee Weapons +5 (70), Medicine +3 (55)
Intense Training (AG)
Level 6
Small Guns +12 (47)
Bloody Mess
Level 7
Small Guns +1 (48), Repair +1 (55), Explosives +5 (55), Melee Weapons +5 (75)
Toughness
Level 8
Small Guns +2 (50), Repair +2 (57), Explosives +3 (58), Medicine +5 (60)
Demolition Expert
Level 9
Small Guns +7 (57), Repair +3 (60), Explosives +2 (60)
Demolition Expert
Level 10
Small Guns +3 (60), Repair +3 (63), Explosives +3 (63), Medicine +3 (63)
Finesse
Level 11
Repair +4 (67), Explosives +4 (67), Medicine +4 (67)
Demolition Expert
Level 12
Repair +4 (71), Explosives +4 (71), Medicine +4 (71)
Life Giver
Level 13
Repair +4 (75), Explosives +4 (75), Medicine +4 (75)
Fast Metabolism
Level 14
Small Guns +12 (72)
Chemist
Level 15
Small Guns +3 (77), Melee Weapons +5 (80), Medicine +4 (79)
Intense Training (AG)
Ant Might
Barkskin
Power Armor Training
Pitt Fighter
Superior Defender
Dream Crusher
Level 16
Repair +4 (79), Explosives +4 (79), Melee Weapons +3 (85), Medicine +1 (80)
Better Criticals
Level 17
Small Guns +8 (85), Repair +3 (82), Explosives +1 (80)
Chem Resistant
Level 18
Repair +3 (85), Explosives +4 (84), Medicine +5 (85)
Tag! (Science)
Level 19
Science +12 (38)
Strong Back
Level 20
Science +12 (52)
Intense Training (IN)
Level 21
Explosives +2 (86), Science +3 (57), Melee Weapons +5 (90), Medicine +3 (92)
Intense Training (IN)
Level 22
Repair +1 (90), Explosives +5 (91), Science +3 (60), Melee Weapons +5 (95)
Commando
Level 23
Small Guns +2 (92), Explosives +4 (95), Melee Weapons +5 (100), Medicine +3 (95)
Gun Nut
Level 24
Unarmed +4 (31), Explosives +5 (100), Medicine +5 (100)
Cyborg
Level 25
Lockpick +14 (33)
Gun Nut
Level 26
Small Guns +3 (100), Lockpick +11 (44)
No Weaknesses
Level 27
Lockpick +15 (59)
Nerves of Steel
Level 28
Lockpick +15 (74)
Party Boy/Girl
Level 29
Lockpick +15 (89)
Rad Absorption
Level 30
Lockpick +11 (100), Science +4 (66)
Nuclear Anomaly