Level 1
ST 7 PE 6 EN 6 CH 5 IN 5 AG 5 LK 6
Barter, Lockpick, and Medicine
Level 2
Small Guns +10 (25), Unarmed +5 (22)
Intense Training (PE)
Bobblehead (Speech)
Power Armor Training
Covert Ops
Chinese Army: Special Ops Training Manual => Sneak +1 (16)
Level 3
Lockpick +3 (45), Repair +5 (20), Science +1 (19), Melee Weapons +6 (25)
Thief
Superior Defender
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Big Guns)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Sneak)
Bobblehead (Perception)
Bobblehead (Small Guns)
Bobblehead (Charisma)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (33)
Chinese Army: Special Ops Training Manual => Sneak +1 (35)
D.C. Journal of Internal Medicine => Medicine +1 (44)
Duck and Cover! => Explosives +1 (33)
Dean's Electronics => Repair +1 (34)
Duck and Cover! => Explosives +1 (34)
Dean's Electronics => Repair +1 (35)
Dean's Electronics => Repair +1 (36)
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Tales of a Junktown Jerky Vendor => Barter +1 (44)
Pugilism Illustrated => Unarmed +1 (36)
Auto Expert
Wired Reflexes
Level 4
Sneak +4 (40), Small Guns +4 (45), Speech +7 (35), Science +1 (34)
Educated
Level 5
Energy Weapons +3 (35), Lockpick +2 (60), Repair +4 (40), Explosives +1 (35), Barter +6 (55), Melee Weapons +2 (40), Medicine +1 (45)
Scoundrel
Level 6
Unarmed +4 (40), Explosives +5 (40), Science +6 (40), Big Guns +4 (34)
Toughness
Ant Might
Barkskin
Booster Shot
Ghoul Ecology
Pitt Fighter
Rad Regeneration
Xenotech Expert