Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Iron Fist (3)
Life Giver
Light Step
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Resistance
Rad Tolerance
Robotics Expert
Silent Running
Sniper
Strong Back
Thief
Toughness
Wired Reflexes
Level 1
ST 5 PE 7 EN 7 CH 2 IN 7 AG 7 LK 5
Sneak, Small Guns, and Lockpick
Barkskin
Hematophage
Wired Reflexes
Rad Regeneration
Ant Might
Power Armor Training
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Sneak +4 (55), Small Guns +4 (50), Unarmed +4 (35), Melee Weapons +6 (35)
Thief
Level 3
Energy Weapons +4 (35), Speech +1 (22), Explosives +4 (35), Barter +1 (22), Science +4 (35), Medicine +4 (35)
Gun Nut
Level 4
Lockpick +4 (55), Speech +3 (25), Repair +4 (40), Barter +3 (25), Big Guns +4 (35)
Educated
Level 5
Energy Weapons +5 (40), Lockpick +5 (60), Unarmed +5 (40), Explosives +1 (36), Melee Weapons +5 (40)
Comprehension
Level 6
Lockpick +5 (65), Unarmed +5 (45), Explosives +4 (40), Melee Weapons +2 (42), Medicine +5 (40)
Iron Fist
Level 7
Sneak +5 (60), Small Guns +5 (60), Unarmed +3 (48), Melee Weapons +8 (50)
Gunslinger
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Level 8
Sneak +2 (62), Small Guns +2 (62), Lockpick +10 (75), Unarmed +2 (50), Barter +5 (30)
Strong Back
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (55)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
Level 9
Sneak +3 (65), Small Guns +3 (65), Lockpick +5 (80), Unarmed +10 (60)
Commando
Dean's Electronics => Repair +2 (42)
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Lying, Congressional Style => Speech +2 (33)
Lying, Congressional Style => Speech +2 (35)
Lying, Congressional Style => Speech +2 (37)
Lying, Congressional Style => Speech +2 (39)
Lying, Congressional Style => Speech +2 (41)
Lying, Congressional Style => Speech +2 (43)
Lying, Congressional Style => Speech +2 (45)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Lying, Congressional Style => Speech +2 (51)
Nikola Tesla and You => Energy Weapons +2 (42)
Lying, Congressional Style => Speech +2 (53)
Lying, Congressional Style => Speech +2 (55)
Lying, Congressional Style => Speech +2 (57)
Lying, Congressional Style => Speech +2 (59)
Lying, Congressional Style => Speech +2 (61)
Lying, Congressional Style => Speech +2 (63)
Lying, Congressional Style => Speech +2 (65)
Lying, Congressional Style => Speech +2 (67)
Lying, Congressional Style => Speech +2 (69)
Lying, Congressional Style => Speech +2 (71)
Lying, Congressional Style => Speech +2 (73)
Paradise Lost => Speech +2 (75)
Level 10
Sneak +5 (70), Small Guns +5 (70), Energy Weapons +6 (48), Barter +5 (45)
Finesse
Level 11
Sneak +1 (71), Small Guns +1 (71), Energy Weapons +1 (49), Lockpick +1 (81), Unarmed +1 (61), Speech +1 (76), Repair +1 (51), Explosives +10 (50), Barter +1 (46), Melee Weapons +1 (51), Medicine +1 (41), Big Guns +1 (86)
Toughness
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Dean's Electronics => Repair +2 (63)
Dean's Electronics => Repair +2 (65)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Pugilism Illustrated => Unarmed +2 (63)
Pugilism Illustrated => Unarmed +2 (65)
Pugilism Illustrated => Unarmed +2 (67)
Level 12
Unarmed +3 (70), Melee Weapons +9 (60), Medicine +9 (50)
Silent Running
Level 13
Energy Weapons +11 (60), Medicine +10 (60)
Sniper
Nikola Tesla and You => Energy Weapons +2 (62)
Nikola Tesla and You => Energy Weapons +2 (64)
Nikola Tesla and You => Energy Weapons +2 (66)
Nikola Tesla and You => Energy Weapons +2 (68)
Nikola Tesla and You => Energy Weapons +2 (70)
Level 14
Lockpick +4 (85), Repair +1 (78), Barter +1 (85), Melee Weapons +10 (70), Medicine +5 (65)
Cyborg
Level 15
Small Guns +9 (80), Unarmed +10 (80), Repair +2 (80)
Light Step
Level 16
Melee Weapons +10 (80), Medicine +11 (76)
Better Criticals
Level 17
Sneak +4 (85), Lockpick +4 (89), Speech +4 (80), Repair +5 (85), Medicine +4 (80)
Action Boy/Girl
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Level 18
Energy Weapons +1 (95), Speech +10 (90), Repair +1 (100), Barter +3 (88), Science +5 (90), Big Guns +1 (87)
Paralyzing Palm
Level 19
Energy Weapons +5 (100), Speech +1 (91), Barter +2 (90), Science +10 (100), Big Guns +3 (90)
Concentrated Fire
Level 20
Speech +1 (92), Barter +10 (100), Big Guns +10 (100)
Ninja
Auto Expert
Booster Shot
Covert Ops
Pitt Fighter
Level 21
Speech +8 (100)
Grim Reaper's Sprint
Level 22

Adamantium Skeleton
Level 23

Robotics Expert
Level 24

Life Giver
Level 25

Demolition Expert
Level 26

Iron Fist
Level 27

Iron Fist
Level 28

Rad Tolerance
Level 29

Rad Resistance
Level 30

Almost Perfect
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