Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
57
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
50
 
Small Guns
100
 
Sneak
100
 
Speech
62
 
Unarmed
55
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Concentrated Fire
Covert Ops
Demolition Expert (3)
Dream Crusher
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Gun Nut (2)
Gunslinger
Hematophage
Here and Now
Light Step
Little Leaguer (3)
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Scoundrel
Silent Running
Size Matters (2)
Superior Defender
Tag!
Thief (3)
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 6 CH 5 IN 5 AG 7 LK 6
Sneak, Unarmed, and Melee Weapons
Ant Might
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 2
Melee Weapons +16 (68)
Little Leaguer
Level 3
Melee Weapons +16 (89)
Little Leaguer
Level 4
Sneak +10 (57), Melee Weapons +6 (100)
Little Leaguer
Level 5
Sneak +16 (73)
Educated
Level 6
Sneak +12 (90), Lockpick +7 (43)
Thief
Level 7
Lockpick +19 (67)
Thief
Level 8
Lockpick +19 (91)
Thief
Level 9
Lockpick +9 (100), Repair +10 (38)
Toughness
Level 10
Repair +19 (57)
Here and Now
Level 11
Repair +19 (76)
Finesse
Level 12
Repair +19 (95)
Silent Running
Level 13
Repair +5 (100), Medicine +14 (42)
Fast Metabolism
Level 14
Medicine +19 (61)
Light Step
Level 15
Explosives +19 (62)
Gunslinger
Level 16
Small Guns +19 (54)
Better Criticals
Level 17
Small Guns +19 (78)
Gun Nut
Level 18
Small Guns +12 (90), Medicine +7 (68)
Action Boy/Girl
Level 19
Medicine +19 (87)
Gun Nut
Level 20
Explosives +16 (78), Medicine +3 (90)
Ninja
Level 21
Energy Weapons +4 (32), Speech +2 (30), Explosives +7 (100), Barter +2 (30), Science +4 (35)
Tag! (Explosives)
Level 22
Energy Weapons +19 (51)
Demolition Expert
Level 23
Energy Weapons +19 (70)
Demolition Expert
Level 24
Energy Weapons +19 (89)
Concentrated Fire
Level 25
Energy Weapons +11 (100), Big Guns +8 (53)
Size Matters
Level 26
Big Guns +19 (72)
Demolition Expert
Level 27
Medicine +6 (96), Big Guns +13 (85)
Nerves of Steel
Level 28
Small Guns +5 (100), Speech +10 (40), Medicine +4 (100)
Size Matters
Level 29
Speech +10 (55), Barter +9 (44)
Scoundrel
Level 30
Unarmed +5 (55), Barter +6 (57), Science +8 (50)
Almost Perfect
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