Strength
7
 
Perception
9
 
Endurance
8
 
Charisma
6
 
Intelligence
6
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
270
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
370
 
Melee Damage
3.5
 
Skill Points
19
 
Barter
54
 
Big Guns
38
 
Energy Weapons
100
 
Explosives
42
 
Lockpick
80
 
Medicine
39
 
Melee Weapons
29
 
Repair
79
 
Science
40
 
Small Guns
35
 
Sneak
31
 
Speech
51
 
Unarmed
31
 
Ant Sight
Child at Heart
Commando
Comprehension
Educated
Finesse
Here and Now
Intense Training (2)
Power Armor Training
Rad Regeneration
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 5 PE 7 EN 6 CH 5 IN 5 AG 7 LK 5
Energy Weapons, Lockpick, Repair
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Energy Weapons +9 (43), Lockpick +4 (38), Speech +3 (18)
Intense Training (ST)
Big Book of Science => Science +1 (18)
Nikola Tesla and You => Energy Weapons +1 (44)
Bobblehead (Big Guns)
Bobblehead (Science)
Ant Sight
Wired Reflexes
Rad Regeneration
Power Armor Training
Dean's Electronics => Repair +1 (33)
D.C. Journal of Internal Medicine => Medicine +1 (28)
Big Book of Science => Science +1 (29)
Guns and Bullets => Small Guns +1 (20)
Lying, Congressional Style => Speech +1 (19)
Lying, Congressional Style => Speech +1 (20)
Nikola Tesla and You => Energy Weapons +1 (47)
Nikola Tesla and You => Energy Weapons +1 (48)
Paradise Lost => Speech +1 (21)
Tumblers Today => Lockpick +1 (41)
Tumblers Today => Lockpick +1 (42)
Tumblers Today => Lockpick +1 (43)
Tales of a Junktown Jerky Vendor => Barter +1 (16)
Lying, Congressional Style => Speech +1 (22)
Level 3
Small Guns +1 (21), Speech +4 (26), Repair +2 (35), Barter +8 (24), Science +1 (30)
Swift Learner
Level 4
Energy Weapons +3 (51), Lockpick +1 (44), Speech +4 (30), Repair +3 (38), Barter +5 (29)
Educated
Level 5
Energy Weapons +4 (55), Lockpick +2 (46), Repair +7 (45), Explosives +1 (22), Barter +1 (30), Medicine +4 (32)
Child at Heart
Level 6
Energy Weapons +3 (58), Lockpick +4 (50), Repair +4 (49), Explosives +1 (23), Barter +3 (33), Science +4 (34)
Toughness
Level 7
Energy Weapons +8 (66), Lockpick +2 (52), Repair +3 (52), Barter +4 (37), Medicine +2 (34)
Intense Training (EN)
Bobblehead (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Luck)
Level 8
Energy Weapons +3 (79), Lockpick +5 (57), Speech +4 (34), Explosives +4 (27), Big Guns +3 (32)
Strong Back
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Perception)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Dean's Electronics => Repair +1 (63)
Level 9
Small Guns +2 (23), Energy Weapons +2 (83), Lockpick +3 (72), Explosives +2 (31), Science +4 (38), Big Guns +4 (36), Medicine +2 (36)
Commando
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Explosives)
Level 10
Lockpick +3 (75), Speech +4 (50), Repair +10 (73), Explosives +1 (42), Barter +1 (50)
Here and Now
Level 11
Energy Weapons +7 (90), Lockpick +3 (78), Repair +3 (76), Barter +3 (53), Medicine +3 (39)
Finesse
Level 12
Energy Weapons +10 (100), Lockpick +2 (80), Speech +1 (51), Repair +3 (79), Barter +1 (54), Science +2 (40)
Comprehension
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