Level 1
ST 5 PE 7 EN 6 CH 5 IN 5 AG 7 LK 5
Energy Weapons, Lockpick, Repair
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Energy Weapons +9 (43), Lockpick +4 (38), Speech +3 (18)
Intense Training (ST)
Big Book of Science => Science +1 (18)
Nikola Tesla and You => Energy Weapons +1 (44)
Bobblehead (Big Guns)
Bobblehead (Science)
Ant Sight
Wired Reflexes
Rad Regeneration
Power Armor Training
Dean's Electronics => Repair +1 (33)
D.C. Journal of Internal Medicine => Medicine +1 (28)
Big Book of Science => Science +1 (29)
Guns and Bullets => Small Guns +1 (20)
Lying, Congressional Style => Speech +1 (19)
Lying, Congressional Style => Speech +1 (20)
Nikola Tesla and You => Energy Weapons +1 (47)
Nikola Tesla and You => Energy Weapons +1 (48)
Paradise Lost => Speech +1 (21)
Tumblers Today => Lockpick +1 (41)
Tumblers Today => Lockpick +1 (42)
Tumblers Today => Lockpick +1 (43)
Tales of a Junktown Jerky Vendor => Barter +1 (16)
Lying, Congressional Style => Speech +1 (22)
Level 3
Small Guns +1 (21), Speech +4 (26), Repair +2 (35), Barter +8 (24), Science +1 (30)
Swift Learner
Level 4
Energy Weapons +3 (51), Lockpick +1 (44), Speech +4 (30), Repair +3 (38), Barter +5 (29)
Educated
Level 5
Energy Weapons +4 (55), Lockpick +2 (46), Repair +7 (45), Explosives +1 (22), Barter +1 (30), Medicine +4 (32)
Child at Heart
Level 6
Energy Weapons +3 (58), Lockpick +4 (50), Repair +4 (49), Explosives +1 (23), Barter +3 (33), Science +4 (34)
Toughness
Level 7
Energy Weapons +8 (66), Lockpick +2 (52), Repair +3 (52), Barter +4 (37), Medicine +2 (34)
Intense Training (EN)
Bobblehead (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Luck)
Level 8
Energy Weapons +3 (79), Lockpick +5 (57), Speech +4 (34), Explosives +4 (27), Big Guns +3 (32)
Strong Back
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Perception)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Dean's Electronics => Repair +1 (63)
Level 9
Small Guns +2 (23), Energy Weapons +2 (83), Lockpick +3 (72), Explosives +2 (31), Science +4 (38), Big Guns +4 (36), Medicine +2 (36)
Commando
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Explosives)
Level 10
Lockpick +3 (75), Speech +4 (50), Repair +10 (73), Explosives +1 (42), Barter +1 (50)
Here and Now
Level 11
Energy Weapons +7 (90), Lockpick +3 (78), Repair +3 (76), Barter +3 (53), Medicine +3 (39)
Finesse
Level 12
Energy Weapons +10 (100), Lockpick +2 (80), Speech +1 (51), Repair +3 (79), Barter +1 (54), Science +2 (40)
Comprehension