Strength
9
 
Perception
1
 
Endurance
9
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
9
 
Action Points
67
 
Carry Weight
240
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
9
 
Big Guns
45
 
Energy Weapons
9
 
Explosives
9
 
Lockpick
15
 
Medicine
45
 
Melee Weapons
25
 
Repair
45
 
Science
30
 
Small Guns
9
 
Sneak
9
 
Speech
9
 
Unarmed
25
 
Swift Learner
Level 1
ST 9 PE 1 EN 9 CH 1 IN 10 AG 1 LK 9
Big Guns, Repair, and Medicine
Level 2
Lockpick +6 (15), Repair +3 (45), Science +3 (30), Medicine +3 (45), Big Guns +5 (45)
Swift Learner
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