Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Chem Resistant
Comprehension
Covert Ops
Cyborg
Deep Sleep
Demolition Expert
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Here and Now
Intense Training
Lady Killer/Black Widow
Life Giver
No Weaknesses
Pitt Fighter
Power Armor Training
Puppies!
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Robotics Expert
Size Matters (3)
Solar Powered
Strong Back
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 6 EN 7 CH 4 IN 7 AG 5 LK 5
Speech, Small Guns, and Big Guns
Big Book of Science => Science +1 (20)
Level 2
Sneak +4 (19), Repair +3 (22), Explosives +3 (20), Barter +6 (19), Melee Weapons +1 (18)
Lady Killer/Black Widow
Chinese Army: Special Ops Training Manual => Sneak +1 (20)
Big Book of Science => Science +1 (21)
Big Book of Science => Science +1 (22)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Level 3
Small Guns +1 (41), Energy Weapons +3 (20), Lockpick +3 (20), Unarmed +1 (20), Science +2 (24), Melee Weapons +2 (20), Medicine +5 (24)
Intense Training (CH)
Level 4
Sneak +1 (21), Small Guns +3 (44), Speech +4 (34), Repair +4 (26), Melee Weapons +5 (25)
Comprehension
Dean's Electronics => Repair +2 (28)
Level 5
Sneak +4 (25), Small Guns +3 (52), Energy Weapons +4 (24), Barter +3 (34), Medicine +3 (27)
Gun Nut
Bobblehead (Speech)
Level 6
Small Guns +1 (53), Lockpick +5 (25), Unarmed +7 (27), Explosives +4 (24)
Toughness
Dean's Electronics => Repair +2 (35)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Level 7
Energy Weapons +1 (35), Unarmed +2 (29), Speech +5 (49), Repair +1 (36), Explosives +3 (27), Barter +1 (35), Science +3 (27), Medicine +1 (28)
Educated
Tumblers Today => Lockpick +2 (27)
Bobblehead (Medicine)
Covert Ops
Level 8
Small Guns +2 (58), Lockpick +1 (31), Unarmed +3 (32), Speech +1 (50), Barter +3 (38), Science +4 (34), Melee Weapons +2 (37), Big Guns +4 (48)
Rad Resistance
Bobblehead (Explosives)
Dean's Electronics => Repair +2 (38)
Level 9
Sneak +4 (29), Energy Weapons +5 (40), Lockpick +3 (34), Repair +7 (45), Science +1 (35)
Size Matters
Bobblehead (Unarmed)
Level 10
Sneak +1 (30), Small Guns +1 (59), Lockpick +3 (37), Repair +3 (48), Explosives +3 (40), Science +5 (40), Melee Weapons +2 (39), Medicine +2 (40)
Finesse
Bobblehead (Lockpick)
Level 11
Energy Weapons +3 (43), Speech +4 (54), Repair +4 (52), Explosives +3 (43), Barter +1 (39), Melee Weapons +2 (41), Big Guns +3 (66)
Here and Now
Level 12
Sneak +5 (35), Small Guns +3 (62), Repair +3 (55), Barter +5 (44), Medicine +4 (44)
Strong Back
D.C. Journal of Internal Medicine => Medicine +2 (46)
Hematophage
Bobblehead (Science)
Level 13
Sneak +9 (44), Energy Weapons +2 (45), Lockpick +2 (49), Speech +2 (56), Repair +1 (56), Explosives +2 (45), Barter +1 (45), Melee Weapons +1 (42)
Life Giver
Level 14
Sneak +3 (47), Energy Weapons +4 (49), Lockpick +1 (50), Unarmed +4 (46), Speech +2 (58), Explosives +1 (46), Barter +1 (46), Medicine +4 (50)
Size Matters
Level 15
Sneak +3 (50), Small Guns +3 (65), Unarmed +1 (47), Speech +4 (62), Repair +3 (59), Barter +3 (49), Science +3 (53)
Size Matters
Bobblehead (Repair)
Ant Might
Level 16
Sneak +4 (54), Energy Weapons +1 (50), Unarmed +3 (50), Repair +1 (70), Explosives +1 (47), Barter +3 (52), Science +2 (70), Melee Weapons +5 (49)
Tag! (Science)
Bobblehead (Sneak)
Power Armor Training
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
Level 17
Sneak +1 (65), Small Guns +2 (67), Unarmed +3 (53), Speech +1 (63), Repair +1 (71), Explosives +3 (50), Barter +5 (57), Science +3 (73), Melee Weapons +1 (50)
Bloody Mess (Science)
Auto Expert
Level 18
Sneak +4 (69), Speech +2 (65), Repair +3 (74), Barter +5 (62), Science +2 (75), Medicine +4 (54)
Chem Resistant (Science)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 19
Energy Weapons +4 (54), Lockpick +3 (53), Repair +5 (79), Explosives +4 (54), Medicine +4 (58)
Demolition Expert (Science)
Rad Regeneration
Pugilism Illustrated => Unarmed +2 (55)
Level 20
Energy Weapons +5 (59), Lockpick +3 (56), Speech +7 (72), Repair +2 (81), Explosives +1 (55), Science +2 (77)
Grim Reaper's Sprint (Science)
Pitt Fighter
Duck and Cover! => Explosives +2 (57)
Level 21
Sneak +1 (70), Small Guns +4 (71), Energy Weapons +1 (60), Speech +4 (76), Explosives +3 (60), Barter +3 (65), Melee Weapons +2 (52), Medicine +2 (60)
Solar Powered (Science)
Booster Shot
Guns and Bullets => Small Guns +2 (73)
Level 22
Sneak +4 (74), Small Guns +7 (80), Speech +3 (79), Barter +3 (68), Science +3 (80)
Deep Sleep (Science)
Barkskin
Duck and Cover! => Explosives +2 (62)
Level 23
Sneak +1 (75), Small Guns +5 (85), Speech +4 (83), Repair +4 (85), Barter +3 (71), Medicine +3 (63)
Puppies! (Science)
Dream Crusher
Grognak the Barbarian => Melee Weapons +2 (54)
Wired Reflexes
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Level 24
Small Guns +5 (90), Energy Weapons +6 (66), Repair +3 (88), Explosives +4 (66), Barter +2 (73)
No Weaknesses (Science)
Tumblers Today => Lockpick +2 (58)
Dean's Electronics => Repair +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Dean's Electronics => Repair +2 (92)
Lying, Congressional Style => Speech +2 (85)
Duck and Cover! => Explosives +2 (68)
Paradise Lost => Speech +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Level 25
Sneak +4 (81), Small Guns +2 (92), Unarmed +2 (57), Speech +3 (90), Barter +3 (80), Science +3 (83), Melee Weapons +3 (57)
Cyborg (Science)
Nikola Tesla and You => Energy Weapons +2 (78)
Level 26
Sneak +5 (86), Unarmed +9 (66), Repair +1 (93), Melee Weapons +5 (62)
Rad Tolerance (Science)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Lying, Congressional Style => Speech +2 (92)
Grognak the Barbarian => Melee Weapons +2 (64)
Level 27
Unarmed +6 (72), Melee Weapons +6 (70), Medicine +8 (71)
Robotics Expert (Science)
Grognak the Barbarian => Melee Weapons +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (73)
Level 28
Energy Weapons +2 (80), Unarmed +5 (77), Melee Weapons +6 (78), Medicine +7 (80)
Warmonger (Science)
Dean's Electronics => Repair +2 (95)
Guns and Bullets => Small Guns +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Nikola Tesla and You => Energy Weapons +2 (82)
Tumblers Today => Lockpick +2 (60)
Level 29
Sneak +2 (88), Lockpick +10 (70), Unarmed +4 (85), Explosives +2 (70), Melee Weapons +2 (80)
Rad Absorption (Science)
Lying, Congressional Style => Speech +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Level 30
Lockpick +8 (86), Unarmed +2 (93), Explosives +8 (86), Barter +2 (100)
Almost Perfect (Science)
Guns and Bullets => Small Guns +2 (100)
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Perception)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Nikola Tesla and You => Energy Weapons +2 (94)
Pugilism Illustrated => Unarmed +2 (97)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Nikola Tesla and You => Energy Weapons +2 (98)
Duck and Cover! => Explosives +2 (90)
Pugilism Illustrated => Unarmed +2 (99)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (90)
Duck and Cover! => Explosives +2 (92)
Big Book of Science => Science +2 (93)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (94)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Big Book of Science => Science +2 (95)
Duck and Cover! => Explosives +2 (100)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (98)
Grognak the Barbarian => Melee Weapons +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (96)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tumblers Today => Lockpick +2 (100)
ComradeSmythe, over 15 years ago:
YAY!
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