Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
50
 
Big Guns
81
 
Energy Weapons
100
 
Explosives
70
 
Lockpick
100
 
Medicine
88
 
Melee Weapons
58
 
Repair
58
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
60
 
Unarmed
83
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Commando
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl
Entomologist
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training (4)
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Size Matters
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 5 EN 7 CH 4 IN 7 AG 5 LK 5
Explosives, Lockpick, and Small Guns
Level 2
Unarmed +1 (20), Speech +7 (22), Repair +1 (20), Barter +5 (20), Science +1 (20), Melee Weapons +1 (20), Medicine +1 (20)
Intense Training (CH)
Level 3
Sneak +5 (20), Energy Weapons +5 (20), Lockpick +3 (33), Speech +3 (27), Big Guns +1 (20)
Intense Training (CH)
Level 4
Small Guns +10 (45), Lockpick +7 (40)
Gun Nut
Ant Sight
Covert Ops
Power Armor Training
Level 5
Sneak +10 (30), Small Guns +2 (50), Speech +3 (30), Science +2 (25)
Lady Killer/Black Widow
Auto Expert
Booster Shot
Level 6
Energy Weapons +8 (30), Explosives +1 (33), Barter +3 (25), Science +5 (30)
Bloody Mess
Hematophage
Level 7
Explosives +7 (40), Medicine +10 (30)
Toughness
Bobblehead (Lockpick)
Bobblehead (Barter)
Level 8
Energy Weapons +7 (37), Science +10 (40)
Strong Back
Level 9
Small Guns +9 (59), Energy Weapons +3 (40), Lockpick +5 (60)
Commando
Level 10
Small Guns +1 (60), Speech +1 (31), Barter +5 (40), Science +10 (50)
Finesse
Level 11
Speech +9 (40), Medicine +8 (38)
Animal Friend
Level 12
Sneak +10 (40), Repair +5 (30), Medicine +2 (40)
Life Giver
Level 13
Sneak +10 (52), Lockpick +7 (67)
Intense Training (AG)
Level 14
Sneak +3 (55), Small Guns +8 (70), Energy Weapons +3 (43), Lockpick +3 (70)
Sniper
Level 15
Medicine +17 (62)
Daddy's Boy/Girl
Level 16
Sneak +5 (60), Science +5 (60), Medicine +7 (69)
Cyborg
Bobblehead (Luck)
Level 17
Energy Weapons +7 (60), Lockpick +5 (75), Explosives +4 (44), Medicine +1 (70)
Better Criticals
Level 18
Small Guns +1 (71), Repair +10 (40), Explosives +6 (50)
Action Boy/Girl
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Barkskin
Pitt Fighter
Big Book of Science => Science +1 (71)
Level 19
Unarmed +10 (40), Melee Weapons +5 (35), Big Guns +2 (32)
Animal Friend
Level 20
Small Guns +4 (85), Unarmed +1 (41), Science +4 (75), Big Guns +8 (40)
Grim Reaper's Sprint
Level 21
Unarmed +17 (58)
Entomologist
Level 22
Unarmed +17 (75)
Paralyzing Palm
Level 23
Lockpick +17 (92)
Silent Running
Level 24
Lockpick +8 (100), Science +9 (84)
Chem Resistant
Level 25
Energy Weapons +1 (71), Science +16 (100)
Pyromaniac
Level 26
Small Guns +15 (100), Energy Weapons +2 (73)
Intense Training (AG)
Level 27
Energy Weapons +17 (90)
Nerves of Steel
Level 28
Sneak +17 (99)
Concentrated Fire
Level 29
Sneak +1 (100), Big Guns +16 (71)
Size Matters
Level 30
Melee Weapons +15 (56), Big Guns +2 (79)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Rad Regeneration
Wired Reflexes
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