Strength
5
 
Perception
7
 
Endurance
6
 
Charisma
1
 
Intelligence
8
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
10
 
Big Guns
17
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
40
 
Medicine
21
 
Melee Weapons
15
 
Repair
40
 
Science
40
 
Small Guns
20
 
Sneak
19
 
Speech
7
 
Unarmed
17
 
Swift Learner
Level 1
ST 5 PE 7 EN 6 CH 1 IN 8 AG 7 LK 6
Lockpick, Science, and Repair
Level 2
Small Guns +1 (20), Lockpick +6 (40), Repair +4 (40), Barter +3 (10), Science +4 (40)
Swift Learner
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