Strength
6
 
Perception
9
 
Endurance
7
 
Charisma
7
 
Intelligence
8
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
210
 
Critical Chance
11%
 
Dmg Resist
5%
 
Hit Points
430
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
63
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
50
 
Lockpick
100
 
Medicine
65
 
Melee Weapons
27
 
Repair
50
 
Science
31
 
Small Guns
100
 
Sneak
55
 
Speech
65
 
Unarmed
29
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Educated
Fast Metabolism
Finesse
Hematophage
Impartial Mediation
Intense Training (3)
Mysterious Stranger
Power Armor Training
Rad Regeneration
Sniper
Solar Powered
Swift Learner (3)
Tag!
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 7 LK 5
Small Guns, Speech, Big Guns
Bobblehead (Medicine)
Level 2
Small Guns +1 (35), Lockpick +8 (25), Speech +3 (35), Sneak +1 (20), Repair +3 (20)
Swift Learner
Level 3
Small Guns +5 (40), Speech +5 (40), Explosives +3 (20), Barter +3 (20)
Swift Learner
Level 4
Energy Weapons +3 (20), Explosives +10 (30), Medicine +3 (30)
Educated
Rad Regeneration
Ant Sight
Bobblehead (Charisma)
Level 5
Small Guns +19 (59)
Swift Learner
Bobblehead (Intelligence)
Hematophage
Level 6
Small Guns +1 (60), Speech +8 (50), Repair +8 (30), Barter +3 (25)
Bloody Mess
Level 7
Energy Weapons +3 (25), Barter +14 (39), Medicine +3 (35)
Intense Training (EN)
Level 8
Small Guns +3 (63), Energy Weapons +5 (30), Lockpick +8 (35), Barter +1 (40), Big Guns +3 (35)
Commando
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Barkskin
Level 9
Energy Weapons +8 (50), Lockpick +3 (50), Sneak +3 (35), Big Guns +3 (50), Medicine +3 (40)
Intense Training (IN)
Level 10
Energy Weapons +10 (60), Speech +5 (65), Explosives +1 (45), Big Guns +5 (55)
Impartial Mediation
Level 11
Energy Weapons +3 (63), Barter +10 (60), Big Guns +8 (63)
Mysterious Stranger
Level 12
Small Guns +5 (80), Energy Weapons +7 (70), Big Guns +7 (70), Medicine +2 (42)
Sniper
Level 13
Energy Weapons +10 (80), Big Guns +10 (80), Medicine +1 (43)
Fast Metabolism
Level 14
Small Guns +5 (85), Energy Weapons +5 (87), Big Guns +10 (90), Medicine +1 (44)
Intense Training (PE)
Level 15
Small Guns +5 (90), Energy Weapons +3 (90), Sneak +5 (40), Explosives +2 (49), Big Guns +5 (95), Medicine +1 (45)
Finesse
Level 16
Small Guns +5 (95), Energy Weapons +5 (95), Lockpick +3 (55), Repair +2 (44), Explosives +1 (50), Medicine +5 (50)
Better Criticals
Level 17
Small Guns +5 (100), Energy Weapons +5 (100), Repair +6 (50), Big Guns +5 (100)
Action Boy/Girl
Level 18
Lockpick +10 (65), Sneak +10 (50), Medicine +1 (51)
Concentrated Fire
Level 19
Lockpick +10 (90), Medicine +11 (62)
Tag! (Lockpick)
Level 20
Lockpick +10 (100), Sneak +5 (55), Barter +3 (63), Medicine +3 (65)
Solar Powered
Power Armor Training
Wired Reflexes
Would you like to comment? Sign up for new account, or sign in if you are already a member.