Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 7 LK 5
Small Guns, Speech, Big Guns
Bobblehead (Medicine)
Level 2
Small Guns +1 (35), Lockpick +8 (25), Speech +3 (35), Sneak +1 (20), Repair +3 (20)
Swift Learner
Level 3
Small Guns +5 (40), Speech +5 (40), Explosives +3 (20), Barter +3 (20)
Swift Learner
Level 4
Energy Weapons +3 (20), Explosives +10 (30), Medicine +3 (30)
Educated
Rad Regeneration
Ant Sight
Bobblehead (Charisma)
Level 5
Small Guns +19 (59)
Swift Learner
Bobblehead (Intelligence)
Hematophage
Level 6
Small Guns +1 (60), Speech +8 (50), Repair +8 (30), Barter +3 (25)
Bloody Mess
Level 7
Energy Weapons +3 (25), Barter +14 (39), Medicine +3 (35)
Intense Training (EN)
Level 8
Small Guns +3 (63), Energy Weapons +5 (30), Lockpick +8 (35), Barter +1 (40), Big Guns +3 (35)
Commando
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Barkskin
Level 9
Energy Weapons +8 (50), Lockpick +3 (50), Sneak +3 (35), Big Guns +3 (50), Medicine +3 (40)
Intense Training (IN)
Level 10
Energy Weapons +10 (60), Speech +5 (65), Explosives +1 (45), Big Guns +5 (55)
Impartial Mediation
Level 11
Energy Weapons +3 (63), Barter +10 (60), Big Guns +8 (63)
Mysterious Stranger
Level 12
Small Guns +5 (80), Energy Weapons +7 (70), Big Guns +7 (70), Medicine +2 (42)
Sniper
Level 13
Energy Weapons +10 (80), Big Guns +10 (80), Medicine +1 (43)
Fast Metabolism
Level 14
Small Guns +5 (85), Energy Weapons +5 (87), Big Guns +10 (90), Medicine +1 (44)
Intense Training (PE)
Level 15
Small Guns +5 (90), Energy Weapons +3 (90), Sneak +5 (40), Explosives +2 (49), Big Guns +5 (95), Medicine +1 (45)
Finesse
Level 16
Small Guns +5 (95), Energy Weapons +5 (95), Lockpick +3 (55), Repair +2 (44), Explosives +1 (50), Medicine +5 (50)
Better Criticals
Level 17
Small Guns +5 (100), Energy Weapons +5 (100), Repair +6 (50), Big Guns +5 (100)
Action Boy/Girl
Level 18
Lockpick +10 (65), Sneak +10 (50), Medicine +1 (51)
Concentrated Fire
Level 19
Lockpick +10 (90), Medicine +11 (62)
Tag! (Lockpick)
Level 20
Lockpick +10 (100), Sneak +5 (55), Barter +3 (63), Medicine +3 (65)
Solar Powered
Power Armor Training
Wired Reflexes