Strength
10
 
Perception
6
 
Endurance
6
 
Charisma
10
 
Intelligence
10
 
Agility
7
 
Luck
9
 
Action Points
104
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Dream Crusher
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Light Step
Master Trader
Mysterious Stranger
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 6 IN 9 AG 5 LK 5
Lockpick, Science, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 2
Sneak +3 (30), Small Guns +3 (30), Energy Weapons +3 (30), Unarmed +3 (30), Explosives +3 (30), Barter +1 (32), Melee Weapons +1 (30), Big Guns +3 (30)
Intense Training (CH)
Level 3
Energy Weapons +5 (35), Explosives +5 (35), Barter +3 (37), Melee Weapons +5 (35), Medicine +2 (37)
Intense Training (CH)
Booster Shot
Level 4
Sneak +5 (35), Small Guns +5 (35), Energy Weapons +2 (37), Lockpick +2 (44), Unarmed +4 (34), Explosives +2 (37)
Comprehension
Ghoul Ecology
Barkskin
Level 5
Sneak +3 (38), Energy Weapons +2 (39), Unarmed +3 (37), Repair +2 (37), Explosives +3 (40), Melee Weapons +3 (38), Medicine +3 (40), Big Guns +1 (31)
Educated
Level 6
Sneak +2 (40), Small Guns +5 (40), Energy Weapons +1 (40), Unarmed +3 (40), Repair +3 (40), Barter +3 (42), Melee Weapons +2 (40), Big Guns +4 (35)
Intense Training (CH)
Hematophage
Dream Crusher
Covert Ops
Level 7
Speech +23 (73)
Intense Training (ST)
Level 8
Speech +2 (75), Barter +21 (63)
Intense Training (ST)
Level 9
Small Guns +1 (44), Lockpick +1 (48), Explosives +4 (44), Science +4 (57), Melee Weapons +4 (50), Big Guns +9 (44)
Intense Training (ST)
Power Armor Training
Wired Reflexes
Pitt Fighter
Level 10
Sneak +4 (46), Repair +6 (46), Explosives +1 (45), Medicine +6 (46), Big Guns +6 (50)
Intense Training (AG)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Lying, Congressional Style => Speech +2 (77)
Lying, Congressional Style => Speech +2 (79)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Lying, Congressional Style => Speech +2 (81)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Guns and Bullets => Small Guns +2 (48)
Duck and Cover! => Explosives +2 (47)
Dean's Electronics => Repair +2 (48)
Lying, Congressional Style => Speech +2 (93)
Nikola Tesla and You => Energy Weapons +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (48)
Guns and Bullets => Small Guns +2 (50)
Nikola Tesla and You => Energy Weapons +2 (44)
Lying, Congressional Style => Speech +2 (95)
Duck and Cover! => Explosives +2 (49)
Grognak the Barbarian => Melee Weapons +2 (52)
Guns and Bullets => Small Guns +2 (52)
Pugilism Illustrated => Unarmed +2 (42)
Pugilism Illustrated => Unarmed +2 (44)
Pugilism Illustrated => Unarmed +2 (46)
Paradise Lost => Speech +2 (97)
Guns and Bullets => Small Guns +2 (54)
Duck and Cover! => Explosives +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Pugilism Illustrated => Unarmed +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Nikola Tesla and You => Energy Weapons +2 (46)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (56)
Duck and Cover! => Explosives +2 (53)
Grognak the Barbarian => Melee Weapons +2 (54)
Lying, Congressional Style => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Duck and Cover! => Explosives +2 (55)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Grognak the Barbarian => Melee Weapons +2 (56)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Duck and Cover! => Explosives +2 (61)
Dean's Electronics => Repair +2 (50)
Dean's Electronics => Repair +2 (52)
Duck and Cover! => Explosives +2 (63)
Lying, Congressional Style => Speech +2 (100)
Grognak the Barbarian => Melee Weapons +2 (66)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (65)
Grognak the Barbarian => Melee Weapons +2 (68)
Duck and Cover! => Explosives +2 (67)
Nikola Tesla and You => Energy Weapons +2 (48)
Duck and Cover! => Explosives +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Dean's Electronics => Repair +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Nikola Tesla and You => Energy Weapons +2 (50)
Grognak the Barbarian => Melee Weapons +2 (70)
Duck and Cover! => Explosives +2 (71)
Lying, Congressional Style => Speech +2 (100)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Dean's Electronics => Repair +2 (56)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (58)
Nikola Tesla and You => Energy Weapons +2 (52)
Guns and Bullets => Small Guns +2 (60)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Duck and Cover! => Explosives +2 (85)
Dean's Electronics => Repair +2 (58)
Guns and Bullets => Small Guns +2 (62)
Nikola Tesla and You => Energy Weapons +2 (54)
Duck and Cover! => Explosives +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Nikola Tesla and You => Energy Weapons +2 (56)
Duck and Cover! => Explosives +2 (89)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Grognak the Barbarian => Melee Weapons +2 (80)
Duck and Cover! => Explosives +2 (91)
Dean's Electronics => Repair +2 (60)
Lying, Congressional Style => Speech +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Grognak the Barbarian => Melee Weapons +2 (84)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Grognak the Barbarian => Melee Weapons +2 (86)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Dean's Electronics => Repair +2 (68)
Grognak the Barbarian => Melee Weapons +2 (88)
Dean's Electronics => Repair +2 (70)
Grognak the Barbarian => Melee Weapons +2 (90)
Dean's Electronics => Repair +2 (72)
Guns and Bullets => Small Guns +2 (64)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Dean's Electronics => Repair +2 (74)
Nikola Tesla and You => Energy Weapons +2 (58)
Dean's Electronics => Repair +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (72)
Tumblers Today => Lockpick +2 (50)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Pugilism Illustrated => Unarmed +2 (62)
Grognak the Barbarian => Melee Weapons +2 (96)
Guns and Bullets => Small Guns +2 (74)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Nikola Tesla and You => Energy Weapons +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Tumblers Today => Lockpick +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
Dean's Electronics => Repair +2 (78)
Guns and Bullets => Small Guns +2 (76)
Grognak the Barbarian => Melee Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (62)
Nikola Tesla and You => Energy Weapons +2 (64)
Nikola Tesla and You => Energy Weapons +2 (66)
Nikola Tesla and You => Energy Weapons +2 (68)
Nikola Tesla and You => Energy Weapons +2 (70)
Guns and Bullets => Small Guns +2 (78)
Nikola Tesla and You => Energy Weapons +2 (72)
Guns and Bullets => Small Guns +2 (80)
Rad Regeneration
Xenotech Expert
Superior Defender
Punga Power!
Auto Expert
Guns and Bullets => Small Guns +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Dean's Electronics => Repair +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Dean's Electronics => Repair +2 (82)
Nikola Tesla and You => Energy Weapons +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (84)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Tumblers Today => Lockpick +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Guns and Bullets => Small Guns +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
Dean's Electronics => Repair +2 (88)
Nikola Tesla and You => Energy Weapons +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
Tumblers Today => Lockpick +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
Nikola Tesla and You => Energy Weapons +2 (78)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Nikola Tesla and You => Energy Weapons +2 (80)
Tumblers Today => Lockpick +2 (68)
Pugilism Illustrated => Unarmed +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Pugilism Illustrated => Unarmed +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tumblers Today => Lockpick +2 (70)
Level 11
Small Guns +1 (88), Lockpick +7 (78), Unarmed +3 (86), Repair +1 (90), Medicine +3 (80), Big Guns +8 (81)
Intense Training (LK)
Pugilism Illustrated => Unarmed +2 (88)
Tumblers Today => Lockpick +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
Pugilism Illustrated => Unarmed +2 (90)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Dean's Electronics => Repair +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Tumblers Today => Lockpick +2 (82)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Pugilism Illustrated => Unarmed +2 (92)
Nikola Tesla and You => Energy Weapons +2 (91)
Dean's Electronics => Repair +2 (94)
Pugilism Illustrated => Unarmed +2 (94)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Dean's Electronics => Repair +2 (96)
Guns and Bullets => Small Guns +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Dean's Electronics => Repair +2 (98)
Tumblers Today => Lockpick +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Level 12
Sneak +10 (75), Energy Weapons +9 (100), Explosives +4 (100)
Intense Training (LK)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Level 13
Sneak +16 (94), Small Guns +1 (100), Unarmed +5 (100), Repair +1 (100)
Intense Training (LK)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 14

Mysterious Stranger
Level 15

Toughness
Level 16

Bloody Mess
Level 17

Adamantium Skeleton
Level 18

Action Boy/Girl
Level 19

Better Criticals
Level 20

Grim Reaper's Sprint
Level 21

Ninja
Level 22

Light Step
Level 23

Strong Back
Level 24

Sniper
Level 25

Master Trader
Level 26

Nerves of Steel
Level 27

Explorer
Level 28

Finesse
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