Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
8%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
72
 
Big Guns
100
 
Energy Weapons
59
 
Explosives
52
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
52
 
Sneak
100
 
Speech
60
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Impartial Mediation
Intense Training (4)
Iron Fist (3)
Karmic Rebalance
Lady Killer/Black Widow
Light Step
Mister Sandman
Mysterious Stranger
Ninja
No Weaknesses
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Tag!
Wired Reflexes
Level 1
ST 5 PE 8 EN 9 CH 1 IN 3 AG 9 LK 5
Medicine, Repair, Lockpick
Level 2
Lockpick +3 (39), Unarmed +2 (25), Repair +2 (30), Explosives +1 (22), Barter +1 (8), Melee Weapons +2 (17), Medicine +2 (30)
Intense Training (IN)
Level 3
Small Guns +2 (25), Lockpick +1 (40), Speech +1 (8), Sneak +4 (27), Barter +2 (10), Science +2 (15), Melee Weapons +1 (18), Big Guns +1 (24)
Lady Killer/Black Widow
Level 4
Sneak +2 (29), Repair +5 (35), Melee Weapons +2 (20), Medicine +5 (35)
Educated
Wired Reflexes
Rad Regeneration
Power Armor Training
Hematophage
Pitt Fighter
Ant Might
Auto Expert
Barkskin
Covert Ops
Dream Crusher
Booster Shot
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (31)
Chinese Army: Special Ops Training Manual => Sneak +1 (42)
D.C. Journal of Internal Medicine => Medicine +1 (48)
Guns and Bullets => Small Guns +1 (41)
Lying, Congressional Style => Speech +1 (21)
Grognak the Barbarian => Melee Weapons +1 (35)
D.C. Journal of Internal Medicine => Medicine +1 (49)
D.C. Journal of Internal Medicine => Medicine +1 (50)
Paradise Lost => Speech +1 (22)
Tumblers Today => Lockpick +1 (56)
Tales of a Junktown Jerky Vendor => Barter +1 (23)
Nikola Tesla and You => Energy Weapons +1 (34)
Lying, Congressional Style => Speech +1 (23)
Nikola Tesla and You => Energy Weapons +1 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (37)
Dean's Electronics => Repair +1 (48)
Duck and Cover! => Explosives +1 (35)
Duck and Cover! => Explosives +1 (36)
Duck and Cover! => Explosives +1 (37)
Duck and Cover! => Explosives +1 (38)
Duck and Cover! => Explosives +1 (39)
Duck and Cover! => Explosives +1 (40)
Lying, Congressional Style => Speech +1 (24)
Chinese Army: Special Ops Training Manual => Sneak +1 (43)
D.C. Journal of Internal Medicine => Medicine +1 (51)
Chinese Army: Special Ops Training Manual => Sneak +1 (44)
Chinese Army: Special Ops Training Manual => Sneak +1 (45)
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Level 5
Lockpick +2 (58), Sneak +4 (50), Repair +2 (50), Melee Weapons +10 (45)
Iron Fist
Level 6
Lockpick +2 (60), Repair +7 (57), Medicine +9 (60)
Iron Fist
Dean's Electronics => Repair +1 (58)
Dean's Electronics => Repair +1 (59)
Dean's Electronics => Repair +1 (60)
Level 7
Small Guns +4 (45), Unarmed +3 (40), Speech +1 (25), Barter +2 (25), Melee Weapons +5 (50), Big Guns +3 (40)
Iron Fist
Level 8
Lockpick +8 (68), Repair +5 (65), Medicine +5 (65)
Scrounger
Grognak the Barbarian => Melee Weapons +1 (51)
Grognak the Barbarian => Melee Weapons +1 (52)
Grognak the Barbarian => Melee Weapons +1 (53)
Grognak the Barbarian => Melee Weapons +1 (54)
Level 9
Energy Weapons +5 (40), Lockpick +2 (70), Unarmed +5 (45), Melee Weapons +1 (55), Big Guns +5 (45)
Commando
Level 10
Repair +5 (70), Barter +5 (30), Science +3 (34), Medicine +5 (70)
Finesse
Level 11
Speech +2 (27), Sneak +10 (60), Science +6 (40)
Mister Sandman
Level 12
Unarmed +8 (53), Science +10 (50)
Silent Running
Level 13
Lockpick +1 (71), Unarmed +17 (70)
Sniper
Level 14
Lockpick +4 (75), Speech +3 (30), Repair +5 (75), Barter +1 (31), Medicine +5 (75)
Light Step
Level 15
Sneak +9 (79), Barter +9 (40)
Mysterious Stranger
Level 16
Sneak +18 (97)
Better Criticals
Level 17
Unarmed +5 (75), Sneak +3 (100), Melee Weapons +10 (65)
Action Boy/Girl
Level 18
Lockpick +5 (80), Unarmed +3 (78), Repair +5 (80), Medicine +5 (80)
Paralyzing Palm
Level 19
Unarmed +2 (80), Melee Weapons +16 (96)
Tag! (Melee Weapons)
Level 20
Unarmed +14 (94), Melee Weapons +4 (100)
Ninja
Grognak the Barbarian => Melee Weapons +1 (100)
Grognak the Barbarian => Melee Weapons +1 (100)
Tumblers Today => Lockpick +1 (81)
Tales of a Junktown Jerky Vendor => Barter +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Guns and Bullets => Small Guns +1 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (46)
Grognak the Barbarian => Melee Weapons +1 (100)
Guns and Bullets => Small Guns +1 (47)
Duck and Cover! => Explosives +1 (41)
Dean's Electronics => Repair +1 (81)
Dean's Electronics => Repair +1 (82)
Level 21
Unarmed +5 (99), Repair +13 (95)
Grim Reaper's Sprint (Melee Weapons)
Level 22
Unarmed +1 (100), Repair +5 (100), Medicine +12 (92)
Robotics Expert (Melee Weapons)
Level 23
Lockpick +10 (91), Medicine +8 (100)
Comprehension (Melee Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Pugilism Illustrated => Unarmed +2 (100)
Nikola Tesla and You => Energy Weapons +2 (42)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
Level 24
Science +18 (70)
No Weaknesses (Melee Weapons)
Level 25
Science +18 (88)
Impartial Mediation (Melee Weapons)
Level 26
Big Guns +18 (68)
Intense Training (IN)
Level 27
Science +10 (100), Big Guns +9 (77)
Intense Training (IN)
Level 28
Big Guns +20 (97)
Karmic Rebalance (Melee Weapons)
Level 29
Small Guns +3 (50), Energy Weapons +8 (50), Explosives +3 (50), Barter +3 (50), Big Guns +3 (100)
Intense Training (IN)
Level 30
Energy Weapons +7 (59), Speech +14 (60)
Almost Perfect (Melee Weapons)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
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